Door bell
A low-poly traditional shop door bell: a pastry gold bell hung on a coiled-spring brass bracket with a scrolled brace and a rose ribbon bow, on a dark wood wall plate. Its 4 s loop knocks the bell into a side-to-side swing that rings down to rest, the clapper chasing it inside.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,582
- Vertices
- 4,746
- Meshes · materials
- 12 · 12
- Size (W × H × D)
- 9 cm × 25 cm × 20 cm
- File
- GLB · 132 KB
- Animation
- scene-motion · 4.0s
- Style
- Low-poly
- Collection
- Bakery and Patisserie
Palette · named materials
- pastry gold#d0a225
- pastry gold dark#8f7019
- pastry gold light#debd63
- dark wood#3d2a1c
- chocolate brown#6b4a2e
- rose#cc6680
- mid grey#7d828c
- soot black#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/bakery-and-patisserie-door-bell/cc57bc9329/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Door bell for the Bakery and Patisserie kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Bakery and Patisserie kit (Low-poly style, flat-lowpoly direction): Warm ovens and glass counters. Use ONLY the kit palette, by name: cream #f1e7d0, pastry gold #d0a225, rose #cc6680, chocolate brown #6b4a2e, cream dark #e0c994, pastry gold dark #8f7019, cream light #fbf9f4, pastry gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `productRange` (0–1, default 0.5) for the kit's "Product range" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 5
- Door bell
- Back plate
- Spring bracket and bow
- Bell
- Clapper
Note: Size: about 0.09 m wide × 0.20 m deep × 0.25 m tall; the bell is 0.086 m across its mouth and 0.077 m tall at the default productRange. It is a wall-mounted piece: the back plate's bottom edge sits on y = 0 at the origin, its back face is the wall side, and the bell hangs forward toward +Z. Lift or rotate it onto a door frame in your scene. The GLB has 1,582 triangles in 12 meshes, merged per part and palette colour with flat normals. Every material is named exactly after its kit palette colour; the exporter writes one material copy per mesh, so some names repeat. It carries one 4 s clip, 'scene-motion': the bell swings side to side about its hinge pin (Z axis) in the bracket's fork and dies away, and the clapper swings about its own pin under the bell's crown, lagging behind and staying inside the mouth. Both angles are exactly zero for the first and last 5 % of the loop, so the seam is exact. The plate and bracket never move. Params are baked at export, so the GLB is the default build. productRange scales the bell 0.8–1.25×, armReach sets how far the fork stands off the plate, and swing sets the peak angle. All three were checked at their extremes. plan-check's part-id regex rejects the hyphenated slug ids the library requires, so the plan was validated on a de-hyphenated copy (PASS); three-check accepts the hyphenated ids. glb-lint reports 0 errors, and its verdict is UNVERIFIED only because no requirements contract is supplied. Its warnings are expected: duplicated per-mesh materials, non-indexed flat-shaded geometry, nested parts overlapping (spring round the arm, clapper inside the bell), and a scale hint because the asset is 0.25 m tall.
About the Door bell 3D model
Door bell is a free animated low-poly 3D model from the Bakery and Patisserie set. It measures 9 cm × 25 cm × 20 cm (W × H × D) at real-world scale and is built from 1,582 triangles across 12 meshes, with 5 named parts and a baked animation (4.0 s). Download the 132 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Door bell 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 132 KB: 1,582 triangles, 4,746 vertices and 12 materials, modelled in metres at 9 cm × 25 cm × 20 cm.
- Is Door bell animated?
- Yes — the GLB carries a baked animation (4.0 s), ready to play with any glTF animation mixer.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Door bell 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #14 of 1727.