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Stone carvings

A low-poly Aztec calendar stone: a 3.6 m carved sun disc with stepped relief rings, eight painted rays and a red-tongued sun face, standing in a stone cradle on a talud-tablero plinth guarded by two feathered-serpent heads.

Stone carvings 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,420
Vertices
7,260
Meshes · materials
28 · 28
Size (W × H × D)
6.8 m × 4.4 m × 3.5 m
File
GLB · 194 KB
Animation
Static

Palette · named materials

  • stone grey — disc body, plinth, inner relief ring, sun nose#757e8a
  • stone grey dark — plinth frame bands, cradle, rim band, small rays, brows and snouts#525860
  • stone grey light — relief ring, day-sign blocks, face boss, front step, back studs#a3a5a8
  • turquoise — serpent band, great rays and serpent heads (carvingColour default)#31c4b8
  • feather red — ollin panels, blade tongue, serpent-band markers, tongues and feathers#c32222
  • jade — sun-face ear spools and feathers#389475
  • turquoise dark — feathers#22877e
  • warm white — day-sign blocks, serpent eyes and fangs#f2ede2
  • soot black — eyes, mouths and ollin centres#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/aztec-temple-city-stone-carvings/196c63134f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Stone carvings for the Aztec Temple City kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Aztec Temple City kit (Low-poly style, flat-lowpoly direction): A city on a lake with stepped pyramids. Use ONLY the kit palette, by name: stone grey #757e8a, turquoise #31c4b8, feather red #c32222, jade #389475, stone grey dark #525860, turquoise dark #22877e, stone grey light #a3a5a8, turquoise light #6dd5cc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `carvingColour` (0–1, default 0.5) for the kit's "Carving colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 7

  • Stone carvings
  • Talud-tablero plinth
  • Disc cradle
  • Calendar stone
  • Carved relief rings
  • Sun face
  • Feathered-serpent heads

Note: Size: the disc is 3.6 m across and 0.9 m thick, standing in a cradle on a 0.6 m plinth. The whole piece is 6.8 m wide (x), 3.46 m deep (z) and 4.37 m tall. The carved face points +Z, and the origin is at the bottom centre with the plinth resting on y = 0. The exported model has 2,420 triangles in 28 meshes (merged per part and colour) and no animation clip. Normals are baked flat (non-indexed). Nine of the kit's 12 colours are used (mid grey, turquoise light and dark wood are not), and every material is named exactly after its palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. carvingColour (the kit's 'Carving colour') repaints the outer serpent band, the eight great rays and both serpent heads in steps: stone grey light (bare) → turquoise light → turquoise (default) → jade → feather red. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. discDiameter scales the disc and its relief and widens the plinth, plinthHeight raises everything above the plinth, and serpentHeads removes the heads and narrows the plinth. The param extremes were checked by reading the geometry limits, not by a capture. The relief is stepped coloured blocks, not real glyphs. glb-lint: 0 errors and 5 heuristic warnings: duplicate materials, unindexed geometry (flat shading on purpose), sibling overlap (relief plates embedded on purpose), material count and scale (compared with the direction's 1 m reference). plan-check passes except for its part-id regex, which rejects the hyphens this library's slug-based ids need; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 7 survive the GLB reload.

About the Stone carvings 3D model

Stone carvings is a free low-poly 3D model from the Aztec Temple City set. It measures 6.8 m × 4.4 m × 3.5 m (W × H × D) at real-world scale and is built from 2,420 triangles across 28 meshes, with 7 named parts. Download the 194 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Stone carvings 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 194 KB: 2,420 triangles, 7,260 vertices and 28 materials, modelled in metres at 6.8 m × 4.4 m × 3.5 m.
Can I animate Stone carvings?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Stone carvings 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #31 of 1218.