Drums
A low-poly pair of Aztec temple drums on a stone dais: a tall three-footed huehuetl with a spotted skin head, red lacing band and carved jade panels, and a horizontal teponaztli slit drum on stone cradles with two rubber-headed mallets.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,136
- Vertices
- 3,408
- Meshes · materials
- 20 · 20
- Size (W × H × D)
- 1.5 m × 1.1 m × 1.0 m
- File
- GLB · 98 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Aztec Temple City
Palette · named materials
- dark wood — huehuetl body and feet, slit drum log, mallet handles (base)#3d2a1c
- stone grey — dais top tier (base)#757e8a
- stone grey dark — dais lower tier (earth)#525860
- stone grey light — slit drum cradles (trim)#a3a5a8
- jade — carved panels and end caps at the default carvingColour (accent)#389475
- turquoise — huehuetl waist band (accent)#31c4b8
- feather red — lacing band, slit drum top strip, cradle stripes (accent)#c32222
- warm white — skin head, lacing pegs, pyramid glyphs (trim)#f2ede2
- soot black — jaguar spots, H slit, end-cap sound holes, mallet heads (trim)#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/aztec-temple-city-drums/023775c1a3/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Drums for the Aztec Temple City kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Aztec Temple City kit (Low-poly style, flat-lowpoly direction): A city on a lake with stepped pyramids. Use ONLY the kit palette, by name: stone grey #757e8a, turquoise #31c4b8, feather red #c32222, jade #389475, stone grey dark #525860, turquoise dark #22877e, stone grey light #a3a5a8, turquoise light #6dd5cc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `carvingColour` (0–1, default 0.5) for the kit's "Carving colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 13
- Drums
- Stone dais
- Huehuetl body
- Huehuetl feet
- Drum head
- Lacing band
- Turquoise band
- Carved panels
- Slit drum
- Carved end caps
- H slit
- Cradles
- Mallets
Note: Size: 1.50 m wide × 1.00 m deep × 1.12 m tall. The stone dais is 0.11 m high; the huehuetl stands 1.0 m on it and is 0.48 m across; the teponaztli slit drum is 0.62 m long. The bottom rests on y = 0, the origin is at the bottom centre and the front (+Z) faces the slit drum and mallets. The GLB has 1,136 triangles in 20 meshes, is static and has no animation clip. Every material is named exactly after a kit palette colour (9 of the 12; turquoise dark, turquoise light and mid grey are unused). The exporter writes one material per mesh, so some names repeat: recolour by name. carvingColour (the kit "Carving colour" setting) picks the colour of the huehuetl's carved panels and the slit drum's end caps in five steps: stone grey light, turquoise, jade (default), feather red, warm white. drumHeight, drumDiameter and slitDrumLength reshape the drums; the params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. glb-lint: 0 errors, with 5 expected warnings (per-mesh materials over the direction default of 10 though only 9 distinct names; duplicate per-mesh materials; non-indexed flat-shaded geometry; nested parts such as panels on the body; and a bounding-box 'detached' heuristic for the lacing and log, which visually sit on the body and in the cradles). Its overall verdict is UNVERIFIED only because no requirements contract was supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all ids. The ground disc in the preview is viewer staging and is not in the GLB.
About the Drums 3D model
Drums is a free low-poly 3D model from the Aztec Temple City set. It measures 1.5 m × 1.1 m × 1.0 m (W × H × D) at real-world scale and is built from 1,136 triangles across 20 meshes, with 13 named parts. Download the 98 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Drums 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 98 KB: 1,136 triangles, 3,408 vertices and 20 materials, modelled in metres at 1.5 m × 1.1 m × 1.0 m.
- Can I animate Drums?
- It ships as a static mesh. Its 13 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Drums 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #27 of 1218.