FREEcommercial use · no sign-up

Blinking screens

A low-poly pyramid of five chunky tube monitors on a dark-wood riser, each screen glowing cyan, hot pink or neon purple with a little block game. In a seamless 6 s loop each picture blinks in turn: it collapses to a bright line, fades to a dot, then springs back.

Blinking screens 3D model
This model carries a baked animation clip.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,718
Vertices
3,436
Meshes · materials
62 · 62
Size (W × H × D)
1.6 m × 1.2 m × 48 cm
File
GLB · 262 KB
Animation
scene-motion · 6.0s
Collection
Arcade

Palette · named materials

  • black: monitor housings, riser top and kick base#151619
  • soot black: tapered tube backs, necks, vent ridges#1b1b22
  • black light: bezels, swivel feet, rear plates#3a3c40
  • black dark: screen glass, door grooves, paddle-game pieces#090a0b
  • dark wood: riser cabinet#3d2a1c
  • mid grey: knobs and door pulls#7d828c
  • neon purple: screen glow, riser neon strip, level bars#9123c7
  • cyan: screen glow, level bars, ship and shot#20c6df
  • hot pink: screen glow, power lamps#f589ad
  • neon purple light: spinner hub#b15bdc
  • warm white: game pieces on purple and pink screens#f2ede2
  • neon purple dark: control strips, block heap#611886

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/arcade-blinking-screens/bc1d2a77b6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

Blinking screens for the Arcade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Arcade kit (Low-poly style, flat-lowpoly direction): Screens glowing in a dark room. Use ONLY the kit palette, by name: black #151619, neon purple #9123c7, cyan #20c6df, hot pink #f589ad, black dark #090a0b, neon purple dark #611886, black light #3a3c40, neon purple light #b15bdc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 2.93M tokens (93% cached) · ≈ $2.70 at API prices · 5-hour plan +9%, weekly plan +1%
  • Direction: Low-poly · family abstract-kinetic
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 21

  • Blinking screens (root)
  • Blinking screens (assembly)
  • Riser group (static)
  • Riser
  • Monitor 1, bottom left (static; monitors 2–5 follow the same pattern)
  • Monitor 1 housing
  • Screen 1 blink pivot (screen centre)
  • Monitor 1 screen image
  • Monitor 1 level bar 1 (bars 1–5, pivot at bar foot)
  • Monitor 2, bottom centre (static)
  • Monitor 2 ball
  • Monitor 2 left paddle
  • Monitor 2 right paddle
  • Monitor 3, bottom right (static)
  • Monitor 3 falling piece
  • Monitor 4, top left (static)
  • Monitor 4 spinner (swivel at screen centre)
  • Monitor 5, top right (static)
  • Monitor 5 invader fleet
  • Monitor 5 ship
  • Monitor 5 shot

Note: Size: about 1.56 m wide (X), 1.17 m tall and 0.47 m deep (Z). That is five 0.46 m-wide tube monitors stacked 3 over 2 on a 0.33 m dark-wood riser. The origin is at the bottom centre, the model rests on y = 0, and the front faces +Z. The exported model has 1,718 triangles. The 6 s clip 'scene-motion' loops seamlessly. In it each screen image scales about its own screen centre in a tube-style blink, and the five blinks are staggered 1.2 s apart. The image also breathes by 0.4 %, which is deliberate: it keeps the baked keys from smoothing the blink into a slow ramp. The block-game pieces move inside the screens, the level bars scale from their feet, and the spinner turns about the screen centre. The riser and monitor housings never move. Screen glow is a low flat emissive with no bloom; turn on bloom in your engine for a halo. era (the kit's 'Era' knob) goes from deep tube backs and thick bezels at 0 to slim backs and thin bezels at 1. Like the other params, era rebuilds the model in the viewer, but the GLB carries the default values. At the extremes, 4 columns × 3 rows at era 0 builds 9 monitors (3,274 triangles) and 2 × 1 at era 1 builds 2. Both render cleanly. The 2 × 1 build fails only three-check's plan-part count, because the plan pins five monitors. Every material is named exactly after a kit palette colour, and all 12 colours are used. The exporter writes one material per mesh (62 in total) that share those 12 names, so recolour by material name. Game pieces are single-sided quads 2.5–5 mm in front of the screen image, so they cannot z-fight. There is no text and there are no logos. glb-lint: 0 errors and 4 heuristic warnings: material count, duplicate materials, nested screen content overlapping its screen, and screen pieces that do not touch the ground. Its verdict reads UNVERIFIED only because no requirements contract was supplied. Part ids: the hyphen-free 'blinkingscreens.*' aliases name the static groups and blink pivots, because plan-check's id pattern rejects hyphens. The 'arcade-blinking-screens.*' ids name the meshes and moving pieces.

About the Blinking screens 3D model

Blinking screens is a free animated low-poly 3D model from the Arcade set. It measures 1.6 m × 1.2 m × 48 cm (W × H × D) at real-world scale and is built from 1,718 triangles across 62 meshes, with 21 named parts and a baked animation (6.0 s). Download the 262 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Blinking screens 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 262 KB: 1,718 triangles, 3,436 vertices and 62 materials, modelled in metres at 1.6 m × 1.2 m × 48 cm.
Is Blinking screens animated?
Yes — the GLB carries a baked animation (6.0 s), ready to play with any glTF animation mixer.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Blinking screens 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #32 of 1378.