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Pinball

A full-size low-poly pinball machine with a tilted cabinet on four legs, flippers, pop bumpers and a ramp on the playfield, and an upright backbox with a glowing neon sunset backglass.

Pinball 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,528
Vertices
4,584
Meshes · materials
78 · 11
Size (W × H × D)
77 cm × 1.8 m × 1.5 m
File
GLB · 220 KB
Animation
Static
Collection
Arcade

Palette · named materials

  • cabinet and backbox body#151619
  • speakers, vents, leg levellers, backglass bands#090a0b
  • trim: coin door, speaker panel, arch, backbox header#3a3c40
  • apron#1b1b22
  • side art (emissive)#9123c7
  • playfield#611886
  • backglass screen (emissive)#b15bdc
  • ramp, bumper caps, buttons, backglass mountains (emissive)#20c6df
  • sun, display, slingshot rubbers, coin slots (emissive)#f589ad
  • flippers, slingshots, bumper bodies, plunger knob#f2ede2
  • metal: rails, legs, brackets, ball, guides#7d828c
  • wood rails (era below 0.35 only)#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/arcade-pinball/bf675aa67e/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Pinball for the Arcade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Arcade kit (Low-poly style, flat-lowpoly direction): Screens glowing in a dark room. Use ONLY the kit palette, by name: black #151619, neon purple #9123c7, cyan #20c6df, hot pink #f589ad, black dark #090a0b, neon purple dark #611886, black light #3a3c40, neon purple light #b15bdc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 7.71M tokens (96% cached) · ≈ $4.96 at API prices · 5-hour plan +12%, weekly plan +2%
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 17

  • Pinball
  • Cabinet
  • Side art
  • Side rails and lockdown bar
  • Coin door
  • Plunger
  • Flipper buttons
  • Playfield
  • Flippers
  • Slingshots
  • Pop bumpers
  • Ramp
  • Ball
  • Legs
  • Backbox
  • Backglass
  • Score display and speakers

Note: Real-world size: 0.77 m wide x 1.82 m tall x 1.47 m deep (cabinet 0.74 x 1.36 m, front lockdown bar at about 0.95 m, backbox top at 1.82 m). Front (plunger, coin door) faces +Z; origin is bottom centre with the leg levellers on y = 0. The cabinet is pitched 6.5 degrees like a real machine (the back legs are longer) and the backbox stays upright. Static model, no animation clip. Materials are named by kit palette colour (11 at the default era; 'dark wood' appears only when era < 0.35). The backglass, display, bumper caps, ramp and neon side art carry emissive colour. There is no glass sheet over the playfield, so the playfield stays readable. Params: era swaps metal rails and a dot-matrix display (modern) for wood rails and score reels (era < 0.35) and sets the backbox height (0.62 to 0.80 m); flipperLift is a static pose, not motion. Geometry is flat-shaded and non-indexed so the facets look the same in every engine. Each named part has an empty child node 'plan-id-*' (extras.planAlias) that holds the design-plan id; it has no geometry and can be deleted. The viewer's ground disc and lights are not in the GLB. glb-lint: 0 errors and 4 advisory warnings (11 materials vs the direction's soft max of 10, non-indexed geometry on purpose for flat shading, intended embedded joins). Its overall verdict is 'unverified' only because no requirements contract was supplied. 1528 triangles.

About the Pinball 3D model

Pinball is a free low-poly 3D model from the Arcade set. It measures 77 cm × 1.8 m × 1.5 m (W × H × D) at real-world scale and is built from 1,528 triangles across 78 meshes, with 17 named parts. Download the 220 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Pinball 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 220 KB: 1,528 triangles, 4,584 vertices and 11 materials, modelled in metres at 77 cm × 1.8 m × 1.5 m.
Can I animate Pinball?
It ships as a static mesh. Its 17 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Pinball 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #14 of 1378.