Carpet tiles
A 4 × 4 m tile of black arcade carpet with raised neon zigzags, triangles, rings and confetti stars. It repeats with no seam in every direction, so you can lay it as a floor for an arcade or game-room scene.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,348
- Vertices
- 7,020
- Meshes · materials
- 6 · 6
- Size (W × H × D)
- 4.0 m × 2 cm × 4.0 m
- File
- GLB · 171 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Arcade
Palette · named materials
- base (pile) — black#151619
- earth (backing) — black dark#090a0b
- accent (zigzags) — cyan#20c6df
- accent (triangles) — hot pink#f589ad
- accent (rings) — neon purple#9123c7
- trim (stars) — warm white#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/arcade-carpet-tiles/e335678160/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Carpet tiles for the Arcade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Arcade kit (Low-poly style, flat-lowpoly direction): Screens glowing in a dark room. Use ONLY the kit palette, by name: black #151619, neon purple #9123c7, cyan #20c6df, hot pink #f589ad, black dark #090a0b, neon purple dark #611886, black light #3a3c40, neon purple light #b15bdc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 3.81M tokens (96% cached) · ≈ $2.54 at API prices · 5-hour plan +7%, weekly plan +1%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 7
- Carpet tile
- Backing
- Pile
- Zigzag inlays
- Triangle inlays
- Ring inlays
- Confetti stars
Note: Size: exactly 4.00 × 4.00 m and 0.016 m tall. A 4 mm backing sits under 10 mm of pile, and the inlays stand 2 mm proud of the pile. The origin is at the tile centre and the bottom rests on y = 0. The pattern is symmetric, so there is no real front, but +Z is treated as the front. How it tiles: the edges are flat and square, every inlay stays at least 3 cm inside the edge, and inlay spacing is measured with wrap-around, so neighbouring tiles butt together with no seam and no change in density at the joins. Materials are named with the exact Arcade palette names (black, black dark, cyan, hot pink, neon purple, warm white) and each one carries its role in extras. Meshes are flat-shaded and stored with unshared vertices, so the facets stay flat in any engine. The model has 2348 triangles and 6 draw calls (one merged mesh per colour). Era moves the motif mix from early geometric (bigger shapes, outline triangles, more rings) to late cosmic (longer zigzags, more confetti). Density, motif scale and seed only change the generated layout. Every param is a build-time setting, so the GLB carries the default layout. The model has no motion and no animation clip. glb-lint reports 0 errors and 3 expected heuristic warnings: the flat tile is far shorter than the 1 m reference height, the colour groups' bounding boxes overlap because each group spans the whole tile (the inlays themselves never touch), and the geometry is non-indexed on purpose for flat shading. The viewer preview uses linear tone mapping at exposure 0.5 so the palette shows true. On narrow portrait screens the hero view clips the tile's side corners.
About the Carpet tiles 3D model
Carpet tiles is a free low-poly 3D model from the Arcade set. It measures 4.0 m × 2 cm × 4.0 m (W × H × D) at real-world scale and is built from 2,348 triangles across 6 meshes, with 7 named parts. Download the 171 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Carpet tiles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 171 KB: 2,348 triangles, 7,020 vertices and 6 materials, modelled in metres at 4.0 m × 2 cm × 4.0 m.
- Can I animate Carpet tiles?
- It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Carpet tiles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Arcade →Free under the 1DesignTool 3D library license. Model #19 of 1378.







