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Entrance front

A low-poly arcade shopfront: a black facade with a glowing neon-purple marquee lightbox ringed by chaser bulbs, a cyan and pink neon portal round double glass doors under a hot-pink canopy, and two show windows with lit arcade cabinets inside.

Entrance front 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,356
Vertices
7,068
Meshes · materials
37 · 37
Size (W × H × D)
6.1 m × 4.6 m × 1.5 m
File
GLB · 202 KB
Animation
Static
Collection
Arcade

Palette · named materials

  • black: facade wall field, parapet, marquee box and crown, window recess back skin, glyph control panel#151619
  • neon purple: marquee lightbox face (glowing)#9123c7
  • cyan: outer neon door portal, canopy downlight strip, crown strip, glyph joystick ball, neon stripe, cabinet screens (glowing)#20c6df
  • hot pink: canopy fascia, inner neon door portal, glyph buttons, neon stripe, cabinet screens and buttons (glowing)#f589ad
  • black dark: door glass, lit window recess panel, cabinet joysticks#090a0b
  • neon purple dark: cornice band, parapet cap, marquee bulb frame, door and window frames#611886
  • black light: pilasters, cabinet control ledges#3a3c40
  • neon purple light: door transom, cabinet marquees, neon stripe (glowing)#b15bdc
  • soot black: plinth, back framing rails, canopy slab, cabinet bodies#1b1b22
  • warm white: chaser bulbs, glyph stick and sparkles (glowing)#f2ede2
  • mid grey: doorstep and threshold, push bars and pull handles, tie rods, window sills, cabinet coin doors#7d828c
  • dark wood: door kick panels#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/arcade-entrance-front/d6c337f7b9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Entrance front for the Arcade kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Arcade kit (Low-poly style, flat-lowpoly direction): Screens glowing in a dark room. Use ONLY the kit palette, by name: black #151619, neon purple #9123c7, cyan #20c6df, hot pink #f589ad, black dark #090a0b, neon purple dark #611886, black light #3a3c40, neon purple light #b15bdc, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 3.25M tokens (94% cached) · ≈ $2.69 at API prices · 5-hour plan +8%, weekly plan +1%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 11

  • Entrance front
  • Facade wall, plinth and parapet
  • Marquee lightbox
  • Chaser bulbs
  • Canopy
  • Neon door portal
  • Double doors
  • Show windows
  • Window cabinets
  • Neon stripes
  • Doorstep

Note: Size: about 6.06 m wide (parapet cap overhang included), 4.62 m tall to the top of the marquee crown and about 1.5 m deep from the back framing to the canopy fascia, with the 0.36 m wall, a 1 m canopy and a 0.5 m doorstep. The wall itself is 4.2 m. The door opening is 1.8 m wide and 2.45 m high. The street face is +Z, the origin is at the bottom centre and the plinth and step rest on y = 0. It is a facade piece: the back is a finished flat wall with framing rails, there is no interior, and the show windows are open shallow recesses with cabinet fronts in relief (no transparent glass). The GLB has 2,356 triangles in 37 meshes (merged per part and colour) and no animation clip. Normals are baked flat (non-indexed), so the facets survive in any engine. All 12 kit colours are used and every material is named exactly after its palette colour. The exporter writes one material per mesh, so the same colour name appears on several materials: recolour by name. Glowing parts carry a low emissive of their own colour. Each part is a wrapper node with a hyphen-free plan alias (entrancefront.wall …) holding the library-id node (arcade-entrance-front.wall …); both ids are in the GLB extras.partId. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. era (the kit's 'Era') ages the front: at 0 the marquee has a stepped crown, 13 large chaser bulbs per long edge and a canopy raked 14°; at 1 the crown is gone, there are 7 small bulbs per edge and the canopy is flat. frontWidth (5–8 m) widens the wall, door and windows, with 1 to 3 cabinets per window. frontHeight (3.6–5 m) sets the wall height, and the marquee grows with it to stay above the roofline. canopyDepth sets the canopy projection (0.6–1.4 m). Both extremes passed three-check: era 0, 5 m, 3.6 m, 1.4 m gave 2,346 rendered triangles; era 1, 8 m, 5 m, 0.6 m gave 2,746. glb-lint reports 0 errors and 6 heuristic warnings. These cover the material count and duplicate materials (both from the per-mesh materials), non-indexed geometry (deliberate flat shading), deliberately embedded joins (frames, plinth, pilasters), parts that touch only a part in a sibling group (bulbs on the marquee frame, neon stripes and the window back skin on the wall), and the height compared with the direction's 1 m reference. Its verdict reads UNVERIFIED only because no host requirements contract was supplied.

About the Entrance front 3D model

Entrance front is a free low-poly 3D model from the Arcade set. It measures 6.1 m × 4.6 m × 1.5 m (W × H × D) at real-world scale and is built from 2,356 triangles across 37 meshes, with 11 named parts. Download the 202 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Entrance front 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 202 KB: 2,356 triangles, 7,068 vertices and 37 materials, modelled in metres at 6.1 m × 4.6 m × 1.5 m.
Can I animate Entrance front?
It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Entrance front 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #17 of 1378.