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Shop signs

A crooked timber sign post on a stone footing, carrying a cluster of hanging shop signs for the Alchemist's Quarter: a teal potion-flask board, a pentagon plank sign with a copper star, a moon token and a nailed pointer shingle.

Shop signs 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,732
Vertices
8,196
Meshes · materials
16 · 16
Size (W × H × D)
1.4 m × 2.4 m × 1.0 m
File
GLB · 274 KB
Animation
Static

Palette · named materials

  • timber brown#6b4a2e
  • timber brown dark#362517
  • timber brown light#9b704b
  • plaster cream#f1e7d0
  • plaster cream dark#e0c994
  • teal#2d8686
  • copper#b8602e
  • soot black#1b1b22
  • mid grey#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/alchemists-quarter-shop-signs/7da7484d35/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Shop signs for the Alchemist's Quarter kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Alchemist's Quarter kit (Low-poly style, flat-lowpoly direction): A narrow street of workshops and odd shops. Use ONLY the kit palette, by name: timber brown #6b4a2e, plaster cream #f1e7d0, teal #2d8686, copper #b8602e, timber brown dark #362517, plaster cream dark #e0c994, timber brown light #9b704b, plaster cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `leanOfTheBuildings` (0–1, default 0.5) for the kit's "Lean of the buildings" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS (0 errors, 5 non-blocking heuristic warnings)
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Named parts · 7

  • Shop signs
  • Stone footing
  • Sign post
  • Pointer shingle
  • Flask sign
  • Star board sign
  • Moon token sign

Note: Static prop at believable street scale: roughly 1.4 m wide x 1.0 m deep x 2.36 m high at default params; origin at bottom centre, rests on y = 0, front faces +Z, and the ground disc in the viewer is stage-only and not in the model. leanOfTheBuildings (0-1) tilts the post and its arms about the footing (the stone base stays plumb); the hanging signs counter-rotate so chains and boards always hang plumb — a sign hangs from gravity, not from the wood. postHeight rescales the post and arm heights; signDrop lengthens the chains and lowers all three hanging signs (the moon token drops at 75%); seed jitters the lean direction, flask belly, board width and pointer droop. Part ids use the slug sanitized to alchemistsquartershopsigns because the kit's part-id grammar admits only lowercase letters, digits, underscores and dots. The exporter clones each mesh's material into the GLB, so the file lists 16 materials but all carry the exact palette names above; the lint's material-count, duplicate-materials, unindexed, sibling-overlap and scale warnings are benign consequences of that and of the intended prop scale. The GLB carries no animation clips.

Free under the 1DesignTool 3D library license. Model #63 of 485.