Mortar and pestle
A squat apothecary mortar in plaster-cream ceramic with a teal glazed interior and lip, an unglazed foot ring, a heap of ground powder, and a turned wooden pestle resting in the bowl.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,480
- Vertices
- 4,440
- Meshes · materials
- 5 · 5
- Size (W × H × D)
- 17 cm × 19 cm × 20 cm
- File
- GLB · 146 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Alchemist's Quarter
Palette · named materials
- body#f1e7d0
- glaze#2d8686
- foot#e0c994
- contents#f2ede2
- pestle#9b704b
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/alchemists-quarter-mortar-and-pestle/c2b082568d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Mortar and pestle for the Alchemist's Quarter kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Alchemist's Quarter kit (Low-poly style, flat-lowpoly direction): A narrow street of workshops and odd shops. Use ONLY the kit palette, by name: timber brown #6b4a2e, plaster cream #f1e7d0, teal #2d8686, copper #b8602e, timber brown dark #362517, plaster cream dark #e0c994, timber brown light #9b704b, plaster cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `leanOfTheBuildings` (0–1, default 0.5) for the kit's "Lean of the buildings" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 7
- Mortar and pestle
- Mortar
- Bowl body
- Teal glaze lining
- Unglazed foot ring
- Powder heap
- Pestle
Note: Real-world scale: ~0.19 m tall overall (pestle tip), bowl ~0.115 m tall with a Ø0.172 m rim, pestle ~0.17 m long — a large tabletop apothecary set. The teal glaze is a second thin shell deliberately nested inside the bowl wall and wrapped over the lip, the way dipped ceramic carries glaze; the overlap lint flags is that intended nesting. The pestle's rest (bulb head on the glazed floor, shaft on the lip's inner edge) is solved deterministically from the lean and rim params, so it stays seated across the whole param range. Static prop — no animation clip. glb-lint warnings are heuristic only (non-indexed facets are deliberate flat shading; 0.19 m bounds are the real-world scale).
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Free under the 1DesignTool 3D library license. Model #39 of 485.