Smoking chimney
A crooked two-stage plaster chimney on a small gabled rooflet, topped with a terracotta pot and a hunting copper wind cowl. A baked six-second loop sends faceted smoke puffs drifting up from the flue.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 648
- Vertices
- 1,310
- Meshes · materials
- 36 · 36
- Size (W × H × D)
- 2.0 m × 5.5 m × 1.7 m
- File
- GLB · 199 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Alchemist's Quarter
Palette · named materials
- plaster body#f1e7d0
- plaster shade#e0c994
- roof timber#6b4a2e
- dark trim and door#362517
- pot and cowl copper#b8602e
- teal accents#2d8686
- soot and iron#1b1b22
- stone footing#7d828c
- smoke light#fbf9f4
- smoke warm#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/alchemists-quarter-smoking-chimney/6c40ad9ee6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Smoking chimney for the Alchemist's Quarter kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Alchemist's Quarter kit (Low-poly style, flat-lowpoly direction): A narrow street of workshops and odd shops. Use ONLY the kit palette, by name: timber brown #6b4a2e, plaster cream #f1e7d0, teal #2d8686, copper #b8602e, timber brown dark #362517, plaster cream dark #e0c994, timber brown light #9b704b, plaster cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `leanOfTheBuildings` (0–1, default 0.5) for the kit's "Lean of the buildings" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 25
- Smoking chimney
- Roof base
- Stone footing
- Gable wall
- Gable ends
- Gable window
- Roof slopes
- Ridge and eaves
- Chimney stack
- Lower shaft
- Masonry courses
- Soot door
- Iron band collar
- Leaning upper shaft
- Chimney pot
- Wind cowl
- Smoke plume
- Smoke puff 1
- Smoke puff 2
- Smoke puff 3
- Smoke puff 4
- Smoke puff 5
- Smoke puff 6
- Smoke puff 7
- Smoke puff 8
Note: Stands about 5.4 m tall including the smoke plume (stack ~3.6 m) — a workshop rooftop chimney at real-world scale, resting on y=0 with the front gable and soot door facing +Z. leanOfTheBuildings crooks the upper shaft at the iron band; windDrift and cowlSwing only shape the baked 6 s loop. The kit's exporter snapshots one material clone per mesh, so the GLB lists each palette-named material several times — all names match the kit palette for recolouring. glb-lint: 0 errors; its six warnings are exporter/heuristic artifacts (per-mesh material clones, intended nesting, the 5.4 m height).
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Free under the 1DesignTool 3D library license. Model #30 of 485.