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Cobble street tiles

A seamless 4 x 4 m cobblestone street tile for the Alchemist's Quarter: rounded setts bedded in a dark mortar slab over a gentle street crown, with a copper-ringed teal guild medallion at the crown's high point.

Cobble street tiles 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,258
Vertices
5,931
Meshes · materials
6 · 6
Size (W × H × D)
4.0 m × 22 cm × 4.0 m
File
GLB · 199 KB
Animation
Static

Palette · named materials

  • timber brown dark#362517
  • mid grey#7d828c
  • plaster cream dark#e0c994
  • timber brown light#9b704b
  • copper#b8602e
  • teal#2d8686

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/alchemists-quarter-cobble-street-tiles/f2106ded6a/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Cobble street tiles for the Alchemist's Quarter kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Alchemist's Quarter kit (Low-poly style, flat-lowpoly direction): A narrow street of workshops and odd shops. Use ONLY the kit palette, by name: timber brown #6b4a2e, plaster cream #f1e7d0, teal #2d8686, copper #b8602e, timber brown dark #362517, plaster cream dark #e0c994, timber brown light #9b704b, plaster cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `leanOfTheBuildings` (0–1, default 0.5) for the kit's "Lean of the buildings" setting wherever it makes sense on this part, and keep that id.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
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Named parts · 8

  • Cobble street tile
  • Mortar bed
  • Grey setts
  • Sand setts
  • Ochre setts
  • Guild inlay
  • Guild ring
  • Guild core

Note: Physical size: 4 x 4 m footprint, 0.22 m tall at the crown, resting on y = 0 with origin at bottom centre. All surface heights are period-4 in x and z and the sett field keeps a uniform half-joint margin to every edge, so copies tile seamlessly in all directions. leanOfTheBuildings controls the diagonal sag of the street surface (periodic, so seams still match at any value). Staggered rows carry one fewer sett, spread across the same margin, which is intentional. guildMark below 0.02 removes the inlay and its cleared medallion patch. glb-lint reports one sibling-overlap warning: the teal core sits inside the copper ring — intended nesting.

Free under the 1DesignTool 3D library license. Model #78 of 485.