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Cracked road tiles

A low-poly 4 × 4 m tile of broken wasteland road: grey asphalt slabs split by dirt-filled cracks, a chipped faded-yellow centre line, a rusted manhole cover, potholes with rubble and sand blown into the cracks. Its edges are flat and its cracks line up across borders, so copies tile seamlessly in every direction.

Cracked road tiles 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
820
Vertices
2,460
Meshes · materials
10 · 10
Size (W × H × D)
4.0 m × 17 cm × 4.0 m
File
GLB · 76 KB
Animation
Static

Palette · named materials

  • asphalt slabs, rubble (grey)#757e8a
  • asphalt slabs (mid grey)#7d828c
  • tar-patched slabs (soot black)#1b1b22
  • centre line paint (faded yellow)#dbc970
  • dirt sub-base, cracks, pothole floors (dust brown dark)#362517
  • rubble (dust brown)#6b4a2e
  • sand drifts (dust brown light)#9b704b
  • manhole lid (rust)#9b4427
  • manhole rim (rust dark)#5e2917

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/wasteland-outpost-cracked-road-tiles/31ab0a9ad8/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Cracked road tiles for the Wasteland Outpost kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Wasteland Outpost kit (Low-poly style, flat-lowpoly direction): A scrap fort in a dead land. Use ONLY the kit palette, by name: dust brown #6b4a2e, rust #9b4427, faded yellow #dbc970, grey #757e8a, dust brown dark #362517, rust dark #5e2917, dust brown light #9b704b, rust light #c96645, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `decayLevel` (0–1, default 0.5) for the kit's "Decay level" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Cracked road tile
  • Dirt sub-base
  • Asphalt slabs
  • Centre line
  • Manhole cover
  • Pothole rubble
  • Sand drifts

Note: Size: exactly 4.00 × 4.00 m footprint, 0.17 m tall at the highest heaved slab (deck surface at 0.14 m, dirt sub-base 0.06 m). Origin at the tile centre, bottom on y = 0; the road runs along Z, front faces +Z. Tiling: the sub-base fills the full footprint, the outer slabs never tilt so the rim stays flat at the deck height, crack positions on opposite edges match so cracks run on across neighbours, and the centre-line dashes repeat every 2 m. 820 triangles, 10 meshes, static, no animation clip. Every material is named after its kit palette colour, so you can recolour by name. The exporter writes one material per mesh, so 'grey' appears twice (slabs and rubble). The GLB is baked at the default params. decayLevel widens cracks, heaves and tilts inner slabs, adds potholes (0–3), wears off centre-line paint and adds sand drifts. slabCount, crackWidth and seed rebuild the crack pattern in the viewer only. glb-lint: 0 errors, 5 heuristic warnings, all expected: merged slab meshes have overlapping bounding boxes; the centre line and drifts are seated a few mm into the slabs, so they register as 'detached'; non-indexed flat-shaded geometry; the duplicate 'grey' name; and the height sits below the direction's 1 m reference because this is a ground tile. Plan-check rejects the hyphenated library part ids, because its regex allows no hyphen in the first segment. That is its only complaint; three-check and the GLB carry the ids correctly.

About the Cracked road tiles 3D model

Cracked road tiles is a free low-poly 3D model from the Wasteland Outpost set. It measures 4.0 m × 17 cm × 4.0 m (W × H × D) at real-world scale and is built from 820 triangles across 10 meshes, with 7 named parts. Download the 76 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Cracked road tiles 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 76 KB: 820 triangles, 2,460 vertices and 10 materials, modelled in metres at 4.0 m × 17 cm × 4.0 m.
Can I animate Cracked road tiles?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Cracked road tiles 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #97 of 701.