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Radio mast

A low-poly scrap radio mast for a wasteland outpost: a three-legged lattice tower with hazard bands, held by guy wires and topped by a swivel head with a Yagi antenna, a small dish, a beacon and a whip. It plays a seamless 8-second loop: the head slews from side to side, the dish nods and the cup anemometer spins.

Radio mast 3D model
This model carries a baked animation clip.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,760
Vertices
5,280
Meshes · materials
37 · 37
Size (W × H × D)
4.8 m × 9.1 m × 4.5 m
File
GLB · 231 KB
Animation
scene-motion · 8.0s

Palette · named materials

  • rust — tower legs#9b4427
  • rust dark — rings and cross-braces, turnbuckles, cabinet roof, Yagi clamp, dish bracket, sheet ribs#5e2917
  • rust light — rusted-out hazard bands, scrap sheet, cabinet door, beacon lens#c96645
  • faded yellow — hazard bands at the tower top#dbc970
  • soot black — hazard bands, guy wires, cable, bearing, Yagi boom, dish feed, beacon housing, rotor hub#1b1b22
  • grey — leg plates, top plate, pole, Yagi elements, whip, anemometer arm, cabinet body#757e8a
  • mid grey — concrete footing and guy anchors#7d828c
  • warm white — dish bowl, anemometer cups#f2ede2
  • dust brown — scrap sheet#6b4a2e
  • dust brown light — scrap sheet#9b704b
  • dust brown dark — pallet runners#362517
  • dark wood — pallet slats#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/wasteland-outpost-radio-mast/fdc68eca61/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

Radio mast for the Wasteland Outpost kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Wasteland Outpost kit (Low-poly style, flat-lowpoly direction): A scrap fort in a dead land. Use ONLY the kit palette, by name: dust brown #6b4a2e, rust #9b4427, faded yellow #dbc970, grey #757e8a, dust brown dark #362517, rust dark #5e2917, dust brown light #9b704b, rust light #c96645, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `decayLevel` (0–1, default 0.5) for the kit's "Decay level" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family abstract-kinetic
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 12

  • Radio mast
  • Footing
  • Lattice tower
  • Scrap wind shields
  • Guy wires
  • Radio cabinet
  • Anemometer
  • Anemometer rotor
  • Swivel head
  • Yagi antenna
  • Dish
  • Beacon and whip

Note: Size: 9.1 m tall overall. The lattice tower is 6 m to its top plate, and the head, beacon and whip add about 3 m. The guy anchors span about 4.2 m wide and 3.6 m deep. The origin is at the bottom centre of the concrete footing, resting on y = 0, and the front (a flat tower face) faces +Z. The GLB holds the rest pose and one baked 8 s clip, 'scene-motion'. In the clip the swivel head slews ±55° about the mast axis, the dish nods ±14° twice on its hinge and the anemometer rotor turns three full times on its spindle. The footing, tower, guy wires, sheets and cabinet never move. 1,760 triangles in the GLB. Every material is named exactly after a kit palette colour and all 12 are used. The exporter writes one material per mesh, so a colour name repeats across materials: recolour by name. Params are baked at their defaults and change the geometry only when the scene is rebuilt. height (5–8 m) sets the tower height and its number of sections. sweepAngle sets how far the head slews in the loop. decayLevel (kit 'Decay level') rusts out some yellow hazard bands, removes a few middle cross-braces, loosens and adds scrap sheets, droops the Yagi elements and leans the whip. glb-lint: 0 errors and 6 heuristic warnings, all expected for this build. They cover: material count above the direction default (per-mesh materials), duplicate PBR values (same palette colour on several meshes), non-indexed flat-shaded geometry, deliberate embeds (braces buried in the legs, sheets lapping onto them), the cable and anemometer arm attaching to parts in other groups, and a 9 m height against the direction's 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. three-check accepts those ids, and all 12 survive the GLB reload.

About the Radio mast 3D model

Radio mast is a free animated low-poly 3D model from the Wasteland Outpost set. It measures 4.8 m × 9.1 m × 4.5 m (W × H × D) at real-world scale and is built from 1,760 triangles across 37 meshes, with 12 named parts and a baked animation (8.0 s). Download the 231 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Radio mast 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 231 KB: 1,760 triangles, 5,280 vertices and 37 materials, modelled in metres at 4.8 m × 9.1 m × 4.5 m.
Is Radio mast animated?
Yes — the GLB carries a baked animation (8.0 s), ready to play with any glTF animation mixer.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Radio mast 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #85 of 701.