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Gas lamps

A low-poly Victorian cast-iron gas street lamp: a bottle-green tapering column on a fluted base and stone plinth, a ladder bar, and a four-sided lantern with lit warm-white glass under a soot-black pyramid roof with a brass crown and finial.

Gas lamps 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
816
Vertices
2,448
Meshes · materials
13 · 13
Size (W × H × D)
83 cm × 4.2 m × 64 cm
File
GLB · 69 KB
Animation
Static

Palette · named materials

  • bottle green — painted cast-iron base, flutes and column#3a883a
  • soot black — soot band on the base, capital, ladder bar, arms, lantern frame, tray and roof#151619
  • brass — collars, spigot, crown, finial, ladder-bar knobs#b28c34
  • warm white — lit lantern glass#f2ede2
  • soot black light — soot grime at the top of the glass#3a3c40
  • mid grey — stone plinth and base step#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/victorian-street-gas-lamps/a121d69757/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Gas lamps for the Victorian Street kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Victorian Street kit (Low-poly style, flat-lowpoly direction): Gaslight, soot and shop windows. Use ONLY the kit palette, by name: brick red #c32222, soot black #151619, bottle green #3a883a, brass #b28c34, brick red dark #821717, soot black dark #090a0b, brick red light #db5757, soot black light #3a3c40, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `fogLevel` (0–1, default 0.5) for the kit's "Fog level" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
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Named parts · 6

  • Gas lamp
  • Plinth and base
  • Column
  • Ladder bar and arms
  • Lantern frames and roofs
  • Lantern glass

Note: Size (default params): 4.16 m tall to the finial tip, 0.84 m wide across the ladder-bar knobs (x) and 0.64 m deep across the lantern roof (z); the stone plinth is 0.56 m square and the lantern glass sits about 3.2–3.7 m up. Front faces +Z, origin at the bottom centre, resting on y = 0. The GLB has 816 triangles in 13 meshes (merged per part and colour) and no animation clip; lanternCount 3 with lanternSize 1.3 stays well under the 6,000-triangle budget. Normals are baked flat (non-indexed). Every material is named exactly after its kit palette colour (6 of the 11 kit colours are used); the exporter writes one material per mesh, so a colour name can appear on more than one material — recolour by name. The glass is plain warm white, not emissive: add a point light in your engine for a real glow. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. fogLevel (the kit's 'Fog level') is the soot the fog leaves behind: the soot-black band on the base climbs from 6 cm to the top of the flare, and the grime band at the top of the glass deepens from 3 to 15 cm; the fog itself belongs to the street scene. glb-lint: 0 errors, 5 heuristic warnings (material count/duplicates from per-mesh materials, unindexed flat-shaded geometry, intended nesting of collars and bands, and scale vs the direction's 1 m reference). plan-check passes except for its part-id regex, which rejects the hyphenated slug ids this library requires; the same plan de-hyphenated passes, and three-check accepts the ids and all 6 survive the GLB reload.

About the Gas lamps 3D model

Gas lamps is a free low-poly 3D model from the Victorian Street set. It measures 83 cm × 4.2 m × 64 cm (W × H × D) at real-world scale and is built from 816 triangles across 13 meshes, with 6 named parts. Download the 69 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Gas lamps 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 69 KB: 816 triangles, 2,448 vertices and 13 materials, modelled in metres at 83 cm × 4.2 m × 64 cm.
Can I animate Gas lamps?
It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Gas lamps 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #58 of 1281.