Dice
A chunky 50 mm toy die with every edge and corner cut by a flat chamfer and raised painted pips in the standard layouts. Flat-shaded in the Toy Box kit palette, it reads as a die from any orbit angle and at thumbnail size.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 884
- Vertices
- 1,476
- Meshes · materials
- 7 · 7
- Size (W × H × D)
- 5 cm × 5 cm × 5 cm
- File
- GLB · 59 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Toy Box
Palette · named materials
- body#c32222
- pips#f2ede2
- body (toyEra < 0.34)#7d5736
- pips (toyEra < 0.34)#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/toy-box-kit-dice/b190db4930/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Dice for the Toy Box kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Toy Box kit (Low-poly style, flat-lowpoly direction): A child's floor seen from toy height. Use ONLY the kit palette, by name: primary red #c32222, blue #2e67b8, yellow #eecd2b, wood #7d5736, primary red dark #821717, blue dark #1f457a, primary red light #db5757, blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `toyEra` (0–1, default 0.5) for the kit's "Toy era" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 2.49M tokens (95% cached) · ≈ $1.85 at API prices · 5-hour plan +4%, weekly plan +1%
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 8
- Dice
- Body
- Pips — one
- Pips — two
- Pips — three
- Pips — four
- Pips — five
- Pips — six
Note: Real-world scale: a 0.050 m die (0.051 m tall including the pip relief) — a chunky toy die for a child's floor. 884 triangles, 7 meshes, no clip. Origin is the bottom centre and the model rests on its two bottom pips at exactly y = 0; the front (+Z) shows three. The die is right-handed and opposite faces sum to seven: top 5, front 3, right (+X) 6, left 1, back 4, bottom 2. Material names are the Toy Box palette colour names verbatim ('primary red' body, 'warm white' pips by default) rather than role names, so the kit recolours by name; the design role is on material.userData.role. toyEra switches the finish below 0.34 to a vintage 'wood' body with 'soot black' pips, and continuously grows pip size and relief from small near-flush dots (0) to bigger, prouder ones (1); it is a build-time knob that rebuilds geometry. Part ids use the 'dice.' prefix because the kit's part-id grammar does not allow hyphens. The viewer's ground disc and lights are staging only and sit outside exportGLB({scope:'model'}). glb-lint reports 0 errors and 3 heuristic warnings, all expected: the exporter clones one material per mesh, so 'warm white' appears six times (one per pip group); the pips are deliberately sunk into the body (an embedded join, not an accidental overlap), which trips the sibling-overlap heuristic; and the 0.05 m height is compared against the flat-lowpoly manifest's 1 m reference. Its overall verdict reads UNVERIFIED only because no requirements contract was supplied.
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Free under the 1DesignTool 3D library license. Model #33 of 485.