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Rug terrain

A seamless 4 × 4 m ground tile of a child's play rug: a yellow town-map rug with grey crossroads and warm-white centre dashes, rumpled into a long fold the road climbs over and a rounder mound, with a sewn-on felt pond and pom-pom tufts. Flat-shaded low poly in the Toy Box kit palette.

Rug terrain 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
4,010
Vertices
11,976
Meshes · materials
8 · 8
Size (W × H × D)
4.0 m × 27 cm × 4.0 m
File
GLB · 291 KB
Animation
Static
Collection
Toy Box

Palette · named materials

  • field#eecd2b
  • road#7d828c
  • dash#f2ede2
  • pond#2e67b8
  • rim#6190d1
  • tuftA#c32222
  • tuftB#1f457a
  • backing#7d5736
  • field (toyEra < 0.34)#821717
  • road (toyEra < 0.34)#3d2a1c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/toy-box-kit-rug-terrain/0366763ae9/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Rug terrain for the Toy Box kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Toy Box kit (Low-poly style, flat-lowpoly direction): A child's floor seen from toy height. Use ONLY the kit palette, by name: primary red #c32222, blue #2e67b8, yellow #eecd2b, wood #7d5736, primary red dark #821717, blue dark #1f457a, primary red light #db5757, blue light #6190d1, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `toyEra` (0–1, default 0.5) for the kit's "Toy era" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 4.77M tokens (96% cached) · ≈ $3.03 at API prices · 5-hour plan +6%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Rug terrain
  • Rug field
  • Roads
  • Road centre dashes
  • Felt pond
  • Pond rim
  • Pom-pom tufts
  • Tufts — main colour
  • Tufts — second colour
  • Rug backing

Note: Real-world size: an exact 4.0 × 4.0 m footprint, 0.272 m tall at the top of the rug fold at default params — a 4 m section of a large playroom rug at real scale for 10–20 cm floor toys (roads 0.4 m wide, tufts about 0.15 m across). Origin is the tile centre on y = 0, front faces +Z. Tiling: the whole perimeter is flat at exactly y = 0 (all 500 edge vertices verified in the GLB), the relief fades to zero 0.2 m inside every edge, and only the flat roads cross the edges, centred on each edge midpoint with a 0.4 m dash period that divides 4 m, so copies join seamlessly in every direction and rotation. The underside is one downward face at y = 0 that closes the tile; it shares that plane with the flat rug field (opposite facing), so keep backface culling on. Field, roads and dashes are colour regions of one faceted height grid (no coplanar overlays, no textures). Material names are the Toy Box palette colour names verbatim so the kit recolours by name; the design role is in material.userData.role. toyEra is a build-time knob: below 0.34 it switches to a vintage hand-me-down rug (primary red dark field, dark wood roads, blue dark pond, yellow rim and tufts, warm white tufts), and tuft size grows continuously from 0 to 1. foldHeight 0 gives a flat rug; tufts are seeded and only placed on flat rug away from roads and the pond. Part ids use the 'rug.' prefix because the kit's part-id grammar does not allow hyphens. Static model, no animation clip. 4010 triangles, 8 meshes. The viewer's ground disc and lights are staging only, outside exportGLB({scope:'model'}); the viewer lowers the exposure to 0.72 so the yellow field does not wash out. glb-lint: 0 errors, 3 expected heuristic warnings (non-indexed flat-shaded geometry, sibling bounding boxes overlapping because every region spans the same tile, height 0.27 m compared with the direction's 1 m reference); its verdict reads UNVERIFIED only because no requirements contract was supplied.

About the Rug terrain 3D model

Rug terrain is a free low-poly 3D model from the Toy Box set. It measures 4.0 m × 27 cm × 4.0 m (W × H × D) at real-world scale and is built from 4,010 triangles across 8 meshes, with 10 named parts. Download the 291 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Rug terrain 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 291 KB: 4,010 triangles, 11,976 vertices and 8 materials, modelled in metres at 4.0 m × 27 cm × 4.0 m.
Can I animate Rug terrain?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Rug terrain 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #38 of 701.