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Totem

Low-poly Stone Age camp totem: a carved eight-sided wooden post with stacked ochre-browed spirit faces, a crossbar hung with hide streamers and a reindeer skull with spread antlers on top, bedded in a stone cairn.

Totem 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,148
Vertices
6,444
Meshes · materials
22 · 22
Size (W × H × D)
1.6 m × 4.0 m × 1.2 m
File
GLB · 170 KB
Animation
Static
Collection
Stone Age Camp

Palette · named materials

  • dark wood — post, cap and crossbar (trim)#3d2a1c
  • hide tan dark — carved tiers, crossbar lashing, streamer thongs (body)#9a7142
  • hide tan — alternate carved tier, hide streamers (body)#bf9769
  • hide tan light — antlers, middle streamers (body)#d2bca2
  • ochre — painted brows, centre tassels (accent)#bd8728
  • ochre dark — tier collars, lips, outer tassels (trim)#7e5a1b
  • ochre light — carved ears (accent)#d6a95c
  • soot black — pupils, mouths, skull eye sockets (accent)#1b1b22
  • warm white — eye rings, reindeer skull, snow (earth)#f2ede2
  • charcoal — cairn stones (earth)#34383d
  • mid grey — cairn stones (earth)#7d828c
  • moss — moss on the cairn and post foot (foliage)#55743e

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/stone-age-camp-totem/e01432bb02/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Totem for the Stone Age Camp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Stone Age Camp kit (Low-poly style, flat-lowpoly direction): Hide tents at the edge of the ice. Use ONLY the kit palette, by name: hide tan #bf9769, ochre #bd8728, charcoal #34383d, moss #55743e, hide tan dark #9a7142, ochre dark #7e5a1b, hide tan light #d2bca2, ochre light #d6a95c, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `climateIceOrForest` (0–1, default 0.5) for the kit's "Climate (ice or forest)" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 9

  • Totem
  • Post
  • Carved faces
  • Crossbar
  • Hide streamers
  • Reindeer skull
  • Antlers
  • Stone cairn
  • Snow or moss

Note: Size at the defaults: 4.04 m tall to the antler tips (2.8 m post plus the skull and antlers), 1.6 m wide across the crossbar, cairn about 1.1 m across. Origin at the bottom centre, resting on y = 0, front facing +Z. The carved heads have a face on both the front (+Z) and the back, with ears on the sides. climateIceOrForest (the kit's 'Climate (ice or forest)'): toward 0 more cairn stones carry snow caps and snow lies along the crossbar and on the skull; toward 1 moss replaces the snow on the stones and climbs the post foot. The default 0.5 shows a mix. poleHeight (2.2–4 m) sets the post, faceCount (2–4) sets how many carved heads stack on it, and antlerSpread (0.6–1.4) widens or narrows the antlers. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer; only the defaults were rendered and checked. The GLB has 2,148 triangles in 22 meshes, is static and has no animation clip. It uses all 12 kit colours, and every material is named exactly after its kit colour. The exporter writes one material per mesh, so names repeat; recolour by name. glb-lint reports 0 errors and 6 warnings (material count, duplicate materials, non-indexed flat-shaded geometry, nested part bounds, antlers flagged as detached because they are bedded in the skull, a sibling part, and height compared with a 1 m reference). Its verdict reads UNVERIFIED only because no requirements contract was supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check keeps all 9 ids. Viewer-only staging (ground, sun rig, exposure 0.6) is not in the GLB.

About the Totem 3D model

Totem is a free low-poly 3D model from the Stone Age Camp set. It measures 1.6 m × 4.0 m × 1.2 m (W × H × D) at real-world scale and is built from 2,148 triangles across 22 meshes, with 9 named parts. Download the 170 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Totem 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 170 KB: 2,148 triangles, 6,444 vertices and 22 materials, modelled in metres at 1.6 m × 4.0 m × 1.2 m.
Can I animate Totem?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Totem 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #31 of 1281.