Baskets
A low-poly Stone Age Camp gathering-basket set: a tall woven back-carry basket with a hide strap and a tied bundle of kindling, a wide shallow tray heaped with hazelnuts, and a small store basket closed with a tied hide cover, on snow or moss tufts.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,792
- Vertices
- 11,376
- Meshes · materials
- 20 · 20
- Size (W × H × D)
- 1.3 m × 84 cm × 84 cm
- File
- GLB · 285 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Stone Age Camp
Palette · named materials
- hide tan — carry basket weave (body)#bf9769
- ochre dark — carry basket weave bands, chip bed, hazelnut heap and nuts (trim)#7e5a1b
- ochre light — tray basket weave (body)#d6a95c
- hide tan dark — store basket weave, tray band, carrying strap (body)#9a7142
- hide tan light — store basket bands, hide cover, cut stick ends (trim)#d2bca2
- dark wood — withy rims, ribs, kindling sticks (structure)#3d2a1c
- ochre — kindling tie, cover thong, ripe hazelnuts (accent)#bd8728
- moss — moss tufts when climateIceOrForest > 0 (foliage)#55743e
- warm white — snow drifts when climateIceOrForest < 1 (accent)#f2ede2
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/stone-age-camp-baskets/e58e460ee6/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Baskets for the Stone Age Camp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Stone Age Camp kit (Low-poly style, flat-lowpoly direction): Hide tents at the edge of the ice. Use ONLY the kit palette, by name: hide tan #bf9769, ochre #bd8728, charcoal #34383d, moss #55743e, hide tan dark #9a7142, ochre dark #7e5a1b, hide tan light #d2bca2, ochre light #d6a95c, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `climateIceOrForest` (0–1, default 0.5) for the kit's "Climate (ice or forest)" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family vessels
- three-check PASS · glb-lint PASS
Named parts · 9
- Baskets
- Carry basket
- Carrying strap
- Kindling
- Tray basket
- Hazelnuts
- Store basket
- Hide cover
- Snow / moss tufts
Note: Size: 1.32 m wide (X) × 0.84 m deep (Z) × 0.84 m tall at the kindling tips. The carry basket is 0.52 m tall and 0.44 m across the rim; the tray basket is 0.58 m across and 8 cm deep; the store basket is 0.24 m across and about 0.3 m tall with its cover. Origin at the bottom centre, every base rests on y = 0, front faces +Z. The GLB has 3,792 triangles in 20 meshes (merged per part and colour, flat-shaded, non-indexed), is static and carries no animation clip; three-check's 4,082 figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour; 9 of the 12 colours are used (charcoal, soot black and mid grey are not). The exporter writes one material per mesh, so a colour name can repeat; recolour by name. climateIceOrForest (the kit's 'Climate (ice or forest)') turns the eight ground tufts round the baskets from snow drifts (0) to moss (1); at 0.5 half are each. It never moves a basket. carryHeight sets the tall basket's height, stickCount the kindling sticks (4–14), basketCount drops the store basket at 2 and the tray as well at 1. Params are baked into the GLB at their defaults and change geometry only when the scene is rebuilt in the viewer; only the defaults were rendered and checked. glb-lint: 0 errors; its warnings are expected (same-named per-mesh materials, deliberately non-indexed flat geometry, nested bands/ribs/kindling reported as overlap, and the strap flagged 'detached' though its ends are sunk ~5 mm into the carry-basket wall). plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes, and three-check and the GLB reload keep all 9 ids. Fix rounds (visual): 1, the kindling was a stiff vertical bundle, so each stick now converges to the tie and fans out above it, and the hero was framed tighter; 2, front tufts pulled in clear of the viewer's export buttons.
About the Baskets 3D model
Baskets is a free low-poly 3D model from the Stone Age Camp set. It measures 1.3 m × 84 cm × 84 cm (W × H × D) at real-world scale and is built from 3,792 triangles across 20 meshes, with 9 named parts. Download the 285 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Baskets 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 285 KB: 3,792 triangles, 11,376 vertices and 20 materials, modelled in metres at 1.3 m × 84 cm × 84 cm.
- Can I animate Baskets?
- It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Baskets 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #35 of 1281.