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Fur rolls

A low-poly stack of three rolled Stone Age pelts tied with ochre leather thongs. The roll ends show the spiral of pale scraped leather wound through white, charcoal and brown fur.

Fur rolls 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,824
Vertices
4,750
Meshes · materials
12 · 12
Size (W × H × D)
68 cm × 43 cm × 55 cm
File
GLB · 141 KB
Animation
Static
Collection
Stone Age Camp

Palette · named materials

  • warm white — winter pelt on the top roll; snow dusting at the ice end (accent)#f2ede2
  • charcoal — wolf-dark pelt on the front roll (base)#34383d
  • hide tan dark — brown pelt on the back roll (base)#9a7142
  • hide tan light — the scraped leather layer wound through every roll (base)#d2bca2
  • soot black — the hollow core of each roll (trim)#1b1b22
  • ochre — thong ties (accent)#bd8728
  • ochre dark — thong knots (earth)#7e5a1b
  • moss — moss tufts at the foot of the stack (foliage)#55743e

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/stone-age-camp-fur-rolls/6c0dadef48/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Fur rolls for the Stone Age Camp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Stone Age Camp kit (Low-poly style, flat-lowpoly direction): Hide tents at the edge of the ice. Use ONLY the kit palette, by name: hide tan #bf9769, ochre #bd8728, charcoal #34383d, moss #55743e, hide tan dark #9a7142, ochre dark #7e5a1b, hide tan light #d2bca2, ochre light #d6a95c, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `climateIceOrForest` (0–1, default 0.5) for the kit's "Climate (ice or forest)" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 6

  • Fur rolls
  • Fur roll 1
  • Fur roll 2
  • Fur roll 3
  • Thong ties
  • Snow and moss

Note: Size at defaults: 0.68 m long × 0.55 m deep × 0.43 m tall. Each roll is 0.26 m across and 0.60–0.68 m long, about what one rolled reindeer or wolf hide makes. Origin is the bottom centre on y = 0, front towards +Z, and the rolls lie along X. Each roll is a real three-turn spiral of a leather band and a fur band, so the ends show the wound layers. The bottom rolls are squashed flat 14 mm where they meet the ground, and the top roll is seated numerically in the groove between them. The GLB has 2,824 triangles in 12 meshes (merged per part and colour), flat normals baked, and no animation clip. Every material is named exactly after its kit palette colour. At defaults, 8 of the 12 kit colours are used; other settings also bring in mid grey, hide tan and warm-white snow. The exporter writes one material per mesh, so one colour name appears on several materials; recolour by name. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. rollCount (1–5) builds a pyramid stack and registers one roll_N part per roll. The GLB at defaults has roll_1 to roll_3. rollLength and rollDiameter resize the pelts. climateIceOrForest (the kit's 'Climate (ice or forest)') sets how many rolls carry winter pelts (white, wolf grey) versus brown forest pelts. Towards ice it adds snow dusting on the crest of non-white top rolls; towards forest it adds moss tufts at the foot. At 0.5, one winter pelt sits on two brown or dark ones with two moss tufts, and no snow is visible because the top pelt is white. glb-lint: 0 errors. Its warnings are expected: 12 per-mesh materials > 10, duplicate per-mesh materials, nested parts reported as overlapping, and a scale check against a 1 m reference that this 0.43 m prop is meant to fail. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires. The same plan with the slug de-hyphenated passes, and three-check accepts the ids. Fix rounds (visual): 1, two of three pelts were white and samey, so the default became one winter pelt among brown and dark; the rolls became shorter and fatter; the moss became flatter; the hero turned to show the spiral ends. 2, the hero was lowered so the front roll end clears the toolbar, and the knots moved to the visible upper front with the boxy thong tails removed.

About the Fur rolls 3D model

Fur rolls is a free low-poly 3D model from the Stone Age Camp set. It measures 68 cm × 43 cm × 55 cm (W × H × D) at real-world scale and is built from 2,824 triangles across 12 meshes, with 6 named parts. Download the 141 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Fur rolls 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 141 KB: 2,824 triangles, 4,750 vertices and 12 materials, modelled in metres at 68 cm × 43 cm × 55 cm.
Can I animate Fur rolls?
It ships as a static mesh. Its 6 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Fur rolls 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #34 of 1281.