FREEcommercial use · no sign-up

Drying frames

Low-poly Stone Age drying frames: a lashed A-frame pole rack hung with meat strips, fish and herb bundles, beside an upright stretching frame with a scraped hide laced into it and an ochre stripe painted across it.

Drying frames 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,100
Vertices
6,300
Meshes · materials
15 · 15
Size (W × H × D)
6.9 m × 2.3 m × 2.5 m
File
GLB · 161 KB
Animation
Static
Collection
Stone Age Camp

Palette · named materials

  • dark wood — rack poles, stretching frame, prop poles (trim)#3d2a1c
  • hide tan light — stretched hide (body)#d2bca2
  • hide tan dark — meat strips, lashings, hanging thongs (body)#9a7142
  • ochre dark — meat strips, hide lacing, herb ties (trim)#7e5a1b
  • ochre — painted stripe and marks on the hide (accent)#bd8728
  • mid grey — drying fish, foot stones (earth)#7d828c
  • charcoal — fish tails, foot stones (earth)#34383d
  • moss — herb bundles, moss tufts (foliage)#55743e
  • warm white — snow on the poles, stones and drifts (earth)#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/stone-age-camp-drying-frames/a626107fd7/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Drying frames for the Stone Age Camp kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Stone Age Camp kit (Low-poly style, flat-lowpoly direction): Hide tents at the edge of the ice. Use ONLY the kit palette, by name: hide tan #bf9769, ochre #bd8728, charcoal #34383d, moss #55743e, hide tan dark #9a7142, ochre dark #7e5a1b, hide tan light #d2bca2, ochre light #d6a95c, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `climateIceOrForest` (0–1, default 0.5) for the kit's "Climate (ice or forest)" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Drying frames
  • A-frame rack
  • Hanging catch
  • Stretching frame
  • Stretched hide
  • Lashings and thongs
  • Foot stones
  • Snow or moss

Note: Size at the defaults: 2.3 m tall to the rack's crossed pole tips (ridge pole at 1.95 m), footprint 6.9 × 2.5 m including foot stones and snow drifts. The A-frame rack is 3 m long; the stretching frame is 1.9 m wide and stands yawed about 20° toward the three-quarter view. Origin at the bottom centre, resting on y = 0, front facing +Z. climateIceOrForest (the kit's 'Climate (ice or forest)'): toward 0 snow lies along the ridge pole and the frame's top bar, caps the foot stones and banks in drifts, and the odd hanging slots carry fish; toward 1 the snow goes, moss tufts grow round the feet and the odd slots turn into herb bundles. The default 0.5 shows a mix. rackLength (2–3.6 m) stretches the rack, itemCount (4–12) sets how many pieces hang from the ridge, frameHeight (1.6–2.2 m) sets both the rack and the stretching frame. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer; only the defaults were rendered and checked. The GLB has 2,100 triangles in 15 meshes, is static and has no animation clip. Of the 12 kit colours it uses 9 (no hide tan, ochre light or soot black), and every material is named exactly after its kit colour. The exporter writes one material per mesh, so names repeat; recolour by name. glb-lint reports 0 errors and 5 expected warnings: material count, duplicate materials, non-indexed flat-shaded geometry, hanging items nested inside the rack's bounds, and height compared with a 1 m reference. Its verdict reads UNVERIFIED only because no requirements contract was supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes. three-check keeps all 8 ids. Viewer-only staging (ground, sun rig, exposure 0.65) is not in the GLB.

About the Drying frames 3D model

Drying frames is a free low-poly 3D model from the Stone Age Camp set. It measures 6.9 m × 2.3 m × 2.5 m (W × H × D) at real-world scale and is built from 2,100 triangles across 15 meshes, with 8 named parts. Download the 161 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Drying frames 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 161 KB: 2,100 triangles, 6,300 vertices and 15 materials, modelled in metres at 6.9 m × 2.3 m × 2.5 m.
Can I animate Drying frames?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Drying frames 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #42 of 1281.