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Sông Nhật Lệ, Quảng Bình

Tabletop diorama of the Nhật Lệ river mouth at Đồng Hới: a calm river meets the East Sea past a golden sand spit, with the Quảng Bình Quan citadel gate, blue-hulled fishing boats with painted bow eyes, basket boats and casuarina dunes on a slate plinth.

Sông Nhật Lệ, Quảng Bình 3D model
This model carries a baked animation clip.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
134,846
Vertices
83,553
Meshes · materials
150 · 25
Size (W × H × D)
1.3 m × 23 cm × 1.1 m
File
GLB · 3.6 MB
Animation
scene-motion · 10.0s
Style
Product
Collection
Landmarks

Palette · named materials

  • plinth#4A5260
  • sea#2B6A8C
  • river#468273
  • sand#E7CD95
  • turf#7EA15E
  • needles#3F5F3B
  • brick#9A4632
  • timber#7C2F22
  • tile#3D4B5B
  • hull#2467B2
  • gunwale#B33A2B
  • foam#F1F6F0

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/song-nhat-le/dd3f97eb4e/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

The Nhật Lệ River flowing through Đồng Hới to the East Sea, as a diorama of its mouth. A wide, calm river meets the sea past a golden sand spit; colourful wooden fishing boats (blue hulls with red trim and painted eyes on the bow) and round basket boats (thúng chai) moored along the bank; casuarina trees on the dunes; on the riverbank the Quảng Bình Quan citadel gate — a brick gate with an arched passage and a two-storey watchtower with a curved tiled roof. Loop (10 s): the boats bob and the river flows. Make it a polished, elegant model in the stylised-PBR direction: clean proportions, smooth curvature, soft bevels on every edge, crisp silhouettes and a restrained palette of named materials (name each material for what it is, e.g. "limestone", "red lacquer", "glazed roof tile", "sea water"); every material in the exported GLB must carry that name — set `material.name` on each one, because an unnamed material fails review. It must be recognisable at a glance as the real place. No text, lettering, logos or signage anywhere. Reference photos of the real place are in `reference/` (ref1.jpg, ref2.jpg): open and study them before planning if you can view images, and compare your hero capture with them before delivering. Natural sites and large complexes are presented as a tabletop diorama on a clean rounded plinth with slate-grey sides; state the real-world scale and the diorama scale in meta.notes. Hard requirement: the exported GLB must contain AT LEAST 100,000 triangles (target 120,000–200,000) — measure it before delivering. Spend the budget on real modelled detail (roof tiles, carvings, railings, mouldings, rock strata, foliage clusters, water surface, boats), never on invisible subdivision. Keep the GLB under 20 MB: index all geometry, instance repeated parts, no image textures.
  • Agent: Devin · SWE-2 Max in 1DesignTool
  • Direction: Product · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 29

  • Sông Nhật Lệ diorama
  • Plinth
  • Water
  • Sea
  • River
  • Current streaks
  • Land
  • South bank
  • North dunes
  • Sand spit
  • Quay wall
  • Quảng Bình Quan
  • Brick gate base
  • First storey
  • Lower roof
  • Second storey
  • Upper roof
  • Boats
  • Fishing boat 1
  • Fishing boat 2
  • Fishing boat 3
  • Fishing boat 4
  • Fishing boat 5
  • Fishing boat 6
  • Basket boat 1
  • Basket boat 2
  • Basket boat 3
  • Casuarina grove
  • Shore foam

Note: Real-world scale: the estuary slice shown is roughly 1.5-2 km across; the diorama is 1.30 m wide, so the landform is about 1:1200-1:1500. The gate tower, boats and trees are enlarged roughly 4-6x for legibility, as is usual for tabletop dioramas. Boats bob and current streaks drift downstream on a seamless 10 s baked loop. 25 named materials travel with the GLB (substance names like 'sea water', 'citadel brick', 'glazed roof tile').

Free under the 1DesignTool 3D library license. Model #16 of 218.