Warehouse
A low-poly 40 m portside transit shed for the Shipping Port kit. A sea-blue ribbed steel shed with a shallow ridged roof, four roller doors framed in yellow under a loading canopy, roof lights, ridge vents and a small stack of pallets on its concrete apron.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,012
- Vertices
- 12,036
- Meshes · materials
- 22 · 22
- Size (W × H × D)
- 45 m × 11 m × 31 m
- File
- GLB · 399 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Shipping Port
Palette · named materials
- sea blue — wall cladding at the default (body)#2e67b8
- container colours light — concrete apron; cladding when containerColoursAndLogos < 0.33 (deck)#b6b3af
- container colours — cladding when containerColoursAndLogos >= 0.67 (body)#988e81
- container colours dark — plinth band (trim)#70685c
- steel grey — roof sheets (roof)#757e8a
- steel grey dark — ridge cap, gutters, downpipes, barge flashing, roller housings, door slat lines, canopy fascia and tie rods, ridge vents, louvre frames, side-door hood (metal)#525860
- steel grey light — roller door shutters (metal)#a3a5a8
- mid grey — loading canopy deck, side door leaf, vent caps, louvre blades (trim)#7d828c
- soot black — window glazing, bollard bands (glass)#1b1b22
- yellow — guard bollards and door jambs; livery band when containerColoursAndLogos >= 0.75 (accent)#eecd2b
- warm white — roof-light strips, window sills, side-door frame, livery band (paint)#f2ede2
- dark wood — pallet stack (wood)#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/shipping-port-warehouse/46b6648397/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Warehouse for the Shipping Port kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Shipping Port kit (Low-poly style, flat-lowpoly direction): Containers, cranes and salt air. Use ONLY the kit palette, by name: container colours #988e81, steel grey #757e8a, sea blue #2e67b8, yellow #eecd2b, container colours dark #70685c, steel grey dark #525860, container colours light #b6b3af, steel grey light #a3a5a8, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `containerColoursAndLogos` (0–1, default 0.5) for the kit's "Container colours and logos" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 11
- Warehouse
- Concrete apron
- Clad walls
- Roof
- Roller doors
- Loading canopy
- Windows
- Side door
- Ridge vents and louvres
- Door bollards
- Pallet stack
Note: Size at the defaults: the shed is 40 m long (x) × 24 m deep (z), with an 8 m eave and an 8° roof pitch. The ridge cap is at 10.2 m and the ridge vents top out at 10.95 m. The concrete apron is 45 m × 31.2 m: a 6 m forecourt in front of the doors, 2.5 m at each gable and 1.2 m at the back. The roller-door face faces +Z, and the side door and pallets are on the +X gable. The origin is at the bottom centre of the apron footprint, and the apron rests on y = 0. The roller doors are 4.5 m wide and 5 m tall (shorter on low eaves). The GLB has 4,012 triangles in 22 meshes, is static and carries no animation clip. Normals are baked flat (non-indexed). Every material is named exactly after a kit palette colour. At the default, 11 of the 12 colours are used: 'container colours' only appears at higher knob values. containerColoursAndLogos (the kit's 'Container colours and logos') sets the port livery. It picks the cladding colour along the container ramp: container colours light below 0.33, sea blue up to 0.67, then container colours. From 0.25 it paints a band under the eaves on both long walls (warm white, or yellow from 0.75). From 0.3 it paints the door jambs yellow. The shed carries no logos or text. Each door needs a 7 m bay, so doorCount is capped at floor(length / 7); a 24 m shed takes at most 3 doors. length snaps to 4 m steps. Params are baked into the GLB at their defaults, and change the geometry only when the scene is rebuilt in the viewer. Both extremes (all-min: 2,682 triangles; all-max: 5,638 triangles; viewer figures that include ~290 staging triangles) and a 24 m shed with 6 requested doors were rendered and passed three-check. glb-lint: 0 errors and 6 heuristic warnings, all expected. They cover: more than 10 materials and duplicate names (one material per mesh per part), non-indexed flat shading, ribs and bands nested on the walls, windows and the side-door hood reported 'detached' because they attach to a mesh in another part, and the scale check for a subject taller than 1 m. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan passes with the slug de-hyphenated. three-check and the GLB keep all 11 ids. One fix round, visual only: the roof-light strips were centred along the roof, and the hero view was framed tighter and lower.
About the Warehouse 3D model
Warehouse is a free low-poly 3D model from the Shipping Port set. It measures 45 m × 11 m × 31 m (W × H × D) at real-world scale and is built from 4,012 triangles across 22 meshes, with 11 named parts. Download the 399 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Warehouse 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 399 KB: 4,012 triangles, 12,036 vertices and 22 materials, modelled in metres at 45 m × 11 m × 31 m.
- Can I animate Warehouse?
- It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Warehouse 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #33 of 1579.