Sân bay Tân Sơn Nhất, TP. Hồ Chí Minh
Tabletop diorama of the Tân Sơn Nhất international terminal: a long glass hall under a sweeping curved silver roof on V-struts, jet bridges, a round control tower, an apron with two airliners and ground vehicles, set on a slate plinth. A 12 s loop taxis the second airliner around an oval while a baggage tug and three carts circle their lane.

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 190,928
- Vertices
- 156,326
- Meshes · materials
- 111 · 38
- Size (W × H × D)
- 350 m × 67 m × 269 m
- File
- GLB · 4.8 MB
- Animation
- scene-motion · 12.0s
- Style
- Product
- Collection
- Landmarks
Palette · named materials
- slate plinth#4b5159
- apron concrete#a8a59d
- apron joint sealant#928f89
- landside lawn#759652
- road asphalt#474a4f
- kerb stone#d6d3cb
- taxi line yellow paint#ecb80c
- marking white paint#f2f1ec
- silver standing-seam roof#d5dade
- roof seam cap steel#aab1b8
- roof underside soffit#c3c8cc
- curtain wall glass#2f4a58
- mullion dark aluminium#30353b
- pale facade concrete#e5e2da
- dark service cladding#5a6168
- tower white concrete#eceae3
- tower cab glass#1f2c36
- galvanised steel#9aa1a8
- airliner white paint#f5f6f7
- cockpit and cabin glass#1b252d
- airliner light grey panel#c8cdd2
- engine nacelle metal#aeb4bb
- engine intake dark#383d43
- tyre rubber#1f2023
- wheel hub aluminium#bcc1c7
- jet bridge light grey#dadee1
- safety yellow paint#f0b30a
- ground service orange#df7424
- cargo container aluminium#b7bfc7
- baggage trolley red#a9382d
- luggage graphite#3b4048
- foliage deep green#4c7743
- foliage light green#74a052
- tree bark#6b5646
- car paint white#eeeeea
- car paint graphite#34383e
- pond water#4f8ea2
- pond coping stone#a9a69d
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/san-bay-tan-son-nhat/b871c61939/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Tân Sơn Nhất International Airport, Hồ Chí Minh City. The international terminal: a long low building under a sweeping, gently curved silver metal roof, with full-height glass curtain walls, jet bridges extending to the apron, a control tower nearby, apron markings and service vehicles; a generic twin-engine airliner (white, no livery or text) at a gate and a second one taxiing. Loop (12 s): the second airliner taxis along the apron and a baggage tug drives past. Make it a polished, elegant model in the stylised-PBR direction: clean proportions, smooth curvature, soft bevels on every edge, crisp silhouettes and a restrained palette of named materials (name each material for what it is, e.g. "limestone", "red lacquer", "glazed roof tile", "sea water"); every material in the exported GLB must carry that name — set `material.name` on each one, because an unnamed material fails review. It must be recognisable at a glance as the real place. No text, lettering, logos or signage anywhere. Reference photos of the real place are in `reference/` (ref1.jpg, ref2.jpg, ref3.jpg): open and study them before planning if you can view images, and compare your hero capture with them before delivering. Natural sites and large complexes are presented as a tabletop diorama on a clean rounded plinth with slate-grey sides; state the real-world scale and the diorama scale in meta.notes. Hard requirement: the exported GLB must contain AT LEAST 100,000 triangles (target 120,000–200,000) — measure it before delivering. Spend the budget on real modelled detail (roof tiles, carvings, railings, mouldings, rock strata, foliage clusters, water surface, boats), never on invisible subdivision. Keep the GLB under 20 MB: index all geometry, instance repeated parts, no image textures.
- Agent: Claude Code · Claude Sonnet 5.5 in 1DesignTool
- Generation: 6.72M tokens (95% cached) · ≈ $3.51 at API prices · 5-hour plan +5%, weekly plan +1%
- Direction: Product · family scenes
- three-check PASS · glb-lint PASS
Named parts · 26
- Tân Sơn Nhất diorama
- Plinth
- Lawn and apron
- Apron joints and markings
- Terminal hall
- Curved silver roof
- Glass curtain wall
- V-struts
- Hall interior
- Service annex
- Podium
- Jet bridges
- Control tower
- Airliner at gate
- Taxiing airliner
- Parked service vehicles
- Baggage tug
- Tug front axle
- Tug rear axle
- Baggage cart 1
- Baggage cart 2
- Baggage cart 3
- Roads and car park
- Pond
- Trees
- Apron lighting masts
Note: Scale: aircraft (44 m A321-class), vehicles, jet bridges and the control tower are modelled at true size (1 unit = 1 m); the terminal is a compressed model of the real ~400 m building (200–320 m depending on the terminalBays param, default 240 m ≈ 0.6:1 in length), so the diorama as a whole is about 360 × 275 m of apron and landside on a slate-grey rounded plinth. Part ids use the prefix "sanbay." because the kit id grammar disallows hyphens in the root segment. The 12 s loop is time-compressed (the airliner taxis ~20 m/s, the tug ~17 m/s) so it closes seamlessly; the baked clip "scene-motion" animates the taxiing airliner, the tug, its axles and three carts. No textures, text or logos; roof, glass, paint and foliage are named flat-colour materials. Triangle count 190,928 (explicit geometry, no instancing, ~5 MB). Param changes rebuild the scene (terminalBays 5–8, jetBridges up to the bay count).
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Free under the 1DesignTool 3D library license. Model #11 of 188.