Water flowing in the aqueduct
A low-poly Roman aqueduct span with water running along its open, terracotta-lined channel, pouring off a spout lip and splashing into a stone settling basin. It has a seamless 6 s loop of wavelets, falling foam and spreading ripples.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,078
- Vertices
- 9,234
- Meshes · materials
- 29 · 29
- Size (W × H × D)
- 14 m × 7.4 m × 5.9 m
- File
- GLB · 343 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Roman Forum
Palette · named materials
- marble white dark — arcade, channel slab, cover slabs, basin (body)#d7cebc
- marble white — imposts, cornice, channel walls, basin coping, fallen blocks (trim)#f4f1ec
- terracotta — brick arch rings, a fallen brick block (accent)#be5937
- terracotta light — waterproof channel lining (lining)#d08971
- terracotta dark — pier footings (base)#823d26
- mid grey — channel water, falling sheet, basin water (water)#7d828c
- marble white light — wavelets, foam bands, ripples, splash (foam)#f9f8f6
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/roman-forum-water-flowing-in-the-aqueduct/1bf64b396e/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Water flowing in the aqueduct for the Roman Forum kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Roman Forum kit (Low-poly style, flat-lowpoly direction): The civic heart of an imperial city. Use ONLY the kit palette, by name: marble white #f4f1ec, terracotta #be5937, imperial red #c32222, bronze #916430, marble white dark #d7cebc, terracotta dark #823d26, marble white light #f9f8f6, terracotta light #d08971, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `intactOrRuined` (0–1, default 0.5) for the kit's "Intact or ruined" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 25
- Water flowing in the aqueduct
- Pier footings
- Arcade
- Water channel
- Channel lining
- Cover slabs
- Channel water
- Falling water
- Settling basin
- Basin water
- Fallen blocks
- Wavelet 1
- Wavelet 2
- Wavelet 3
- Wavelet 4
- Wavelet 5
- Wavelet 6
- Foam band 1
- Foam band 2
- Foam band 3
- Foam band 4
- Ripple 1
- Ripple 2
- Ripple 3
- Splash
Note: Size: 13.8 m long (two 5 m arcade bays plus the 3.2 m settling basin) × 3.3 m deep × 7.37 m tall to the cover slabs; the water channel floor is 6.4 m up. Origin is at the bottom centre of the whole footprint, everything rests on y = 0, the arcade face fronts +Z and the water flows toward +X. The channel is shown open (uncovered except at the upstream end) so the water reads; real specus channels were usually roofed. The palette has no blue, so water is the kit's mid grey with marble-white-light foam. Motion: one 6 s clip 'scene-motion' (75 channels, rigid translate/scale only): six chevron wavelets ride the channel once per loop, four foam bands slide down the falling sheet six times per loop, three ripple rings spread from the impact three times per loop and the splash pulses; each mover enters and leaves at near-zero scale so the wrap is seamless. Masonry, channel water, falling sheet and basin are static. The GLB has 3,078 triangles in 29 meshes; every material is named exactly after a kit palette colour (7 of 12 used, one material per mesh so names repeat — recolour by name). intactOrRuined: 0 is pristine; from about 0.3 the channel walls break down toward the spout (never below the water line), crown voussoirs drop, basin coping blocks go missing and fallen blocks appear (the 'rubble' part is absent below 0.3); above 0.8 one cover slab goes. spans (1–3) sets the arch count and waterDepth (0.2–0.9 m) the channel water level and sheet thickness. Params are baked at their defaults and only change geometry when the scene is rebuilt; only the defaults were rendered and checked. glb-lint: 0 errors, 6 expected warnings (non-indexed flat facets, nested imposts/cornice, water and foam parts that touch no sibling mesh by design, a 7.4 m height against the direction's 1 m reference). plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes.
About the Water flowing in the aqueduct 3D model
Water flowing in the aqueduct is a free animated low-poly 3D model from the Roman Forum set. It measures 14 m × 7.4 m × 5.9 m (W × H × D) at real-world scale and is built from 3,078 triangles across 29 meshes, with 25 named parts and a baked animation (6.0 s). Download the 343 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Water flowing in the aqueduct 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 343 KB: 3,078 triangles, 9,234 vertices and 29 materials, modelled in metres at 14 m × 7.4 m × 5.9 m.
- Is Water flowing in the aqueduct animated?
- Yes — the GLB carries a baked animation (6.0 s), ready to play with any glTF animation mixer.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Water flowing in the aqueduct 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Roman Forum →Free under the 1DesignTool 3D library license. Model #15 of 1157.







