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Benches

A low-poly Roman marble public bench: a moulded seat slab on waisted trestle supports with bronze paw feet, scrolled armrests and a backrest with a painted imperial-red panel, shown half-ruined with its broken back end and a fallen armrest beside it.

Benches 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
712
Vertices
2,136
Meshes · materials
15 · 15
Size (W × H × D)
3.4 m × 90 cm × 1.5 m
File
GLB · 63 KB
Animation
Static
Collection
Roman Forum

Palette · named materials

  • marble white — seat slab, backrest (body)#f4f1ec
  • marble white light — trestles, seat moulding, back rail, armrests (trim)#f9f8f6
  • marble white dark — upper plinth course (base)#d7cebc
  • mid grey — lower plinth course (base)#7d828c
  • bronze — trestle collars, paw feet, armrest rosettes (metal)#916430
  • imperial red — painted backrest panel (accent)#c32222

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/roman-forum-benches/7ae88eb490/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Benches for the Roman Forum kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Roman Forum kit (Low-poly style, flat-lowpoly direction): The civic heart of an imperial city. Use ONLY the kit palette, by name: marble white #f4f1ec, terracotta #be5937, imperial red #c32222, bronze #916430, marble white dark #d7cebc, terracotta dark #823d26, marble white light #f9f8f6, terracotta light #d08971, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `intactOrRuined` (0–1, default 0.5) for the kit's "Intact or ruined" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Bench
  • Plinth
  • Trestle supports
  • Seat slab
  • Backrest
  • Armrest (west)
  • Armrest (east, fallen)
  • Broken back pieces

Note: Size: seat 2.4 m long × 0.56 m deep at 0.5 m high, backrest top 0.9 m; the two-course plinth is 2.68 × 0.87 m and 0.1 m high. At the default ruin level the fallen armrest and back pieces spread the footprint to about 3.4 × 1.4 m. Origin is at the bottom centre, the plinth rests on y = 0 and the sitter faces +Z. The GLB has 712 triangles in 15 meshes and is static, with no animation clip; three-check's 1,002-triangle figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour (6 of the 12 are used); the exporter writes one material per mesh, so a colour name can repeat, so recolour by name. intactOrRuined (kit 'Intact or ruined'): 0–0.3 is the whole bench and renders identically. Above 0.3 the backrest breaks away from the east (+X) end in a jagged stub that drops lower as ruin rises, with broken pieces lying behind; from 0.45 the east armrest lies fallen off the end; from 0.55 the seat's front-east corner chips off, growing to 0.38 m at 1. length (1.6–3.2 m) and backHeight (0–0.5 m; below 0.05 m there is no backrest part, and the red panel needs 0.16 m) rebuild the bench. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. Only the default was rendered and checked; the extremes were not. glb-lint: 0 errors and 4 expected warnings: duplicate same-named materials from per-mesh export, deliberately non-indexed flat facets, nested trestle/backrest meshes, and a material count over 10 for the same per-mesh reason. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes, and three-check and the GLB reload keep all 8 ids.

About the Benches 3D model

Benches is a free low-poly 3D model from the Roman Forum set. It measures 3.4 m × 90 cm × 1.5 m (W × H × D) at real-world scale and is built from 712 triangles across 15 meshes, with 8 named parts. Download the 63 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Benches 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 63 KB: 712 triangles, 2,136 vertices and 15 materials, modelled in metres at 3.4 m × 90 cm × 1.5 m.
Can I animate Benches?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Benches 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #23 of 1157.