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Standards

A low-poly set of Roman legionary standards on a moulded marble base: a bronze eagle (aquila) on a thunderbolt, a red banner (vexillum) on a crossbar, and a signum stacked with bronze discs under a laurel wreath.

Standards 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,688
Vertices
5,064
Meshes · materials
19 · 19
Size (W × H × D)
2.1 m × 3.6 m × 1.5 m
File
GLB · 135 KB
Animation
Static
Collection
Roman Forum

Palette · named materials

  • marble white — base die (body)#f4f1ec
  • marble white light — base cap and panel frames (trim)#f9f8f6
  • marble white dark — mouldings, panel fields, disc bosses (base)#d7cebc
  • mid grey — base footing (base)#7d828c
  • dark wood — poles and crossbars (structure)#3d2a1c
  • bronze — eagle, thunderbolt, discs, wreaths, sockets, spear heads (metal)#916430
  • imperial red — banner and signum ribbons (accent)#c32222
  • terracotta dark — banner fringe (accent)#823d26

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/roman-forum-standards/41f86f8622/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Standards for the Roman Forum kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Roman Forum kit (Low-poly style, flat-lowpoly direction): The civic heart of an imperial city. Use ONLY the kit palette, by name: marble white #f4f1ec, terracotta #be5937, imperial red #c32222, bronze #916430, marble white dark #d7cebc, terracotta dark #823d26, marble white light #f9f8f6, terracotta light #d08971, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `intactOrRuined` (0–1, default 0.5) for the kit's "Intact or ruined" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Standards
  • Marble base
  • Signum with phalerae
  • Aquila (eagle standard)
  • Bronze eagle
  • Vexillum pole
  • Red banner
  • Fallen fragments

Note: Size: 3.6 m tall to the eagle's wing tips. The poles are 2.9 m, the aquila stands 3.0 m, and the moulded marble base is 0.72 m high on a 1.94 m × 0.96 m footing. The fallen cap chip extends the footprint to about 1.5 m deep. Origin is at the bottom centre, the footing rests on y = 0, and the front faces +Z. The GLB has 1,688 triangles in 19 meshes and is static, with no animation clip. three-check's 1,978-triangle figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour: 8 of the 12 are used, and terracotta light and terracotta also appear when the piece is ruined. The exporter writes one material per mesh, so a colour name can repeat; recolour by name. The banner is a 14 mm slab in front of its pole, so it reads as a thin line from the side. intactOrRuined (kit 'Intact or ruined'): 0–0.4 is whole. Above 0.4 the banner's lower-right corner is torn away and the front-right corner of the base cap lies broken on the ground (the default 0.5 shows this). Above 0.6 the eagle's right wing and the decorated head of the signum fall. Above 0.7 the banner fades to terracotta light. Above 0.8 the eagle and the banner are down too. Every lost piece lies on y = 0 in front of the base as the 'fragments' part. At some settings parts do not exist: 'fragments' at or below 0.4, 'eagle' and 'banner' above 0.8, 'signum' when standardCount < 3, and 'vexillum' and 'banner' when standardCount = 1. standardCount (1 = aquila only, 2 = aquila + vexillum, 3 = signum + aquila + vexillum) also resizes the base. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. The extremes were rendered and inspected (ruin 1 / poles 2.4 m / banner 0.9 m; ruin 0 / 2 standards / poles 3.4 m / banner 0.5 m; ruin 0.7 / 1 standard). glb-lint: 0 errors and 6 expected heuristic warnings: duplicate same-named materials from per-mesh export, deliberately non-indexed flat facets, nested base courses, the eagle flagged 'detached' because it perches on the aquila part rather than a sibling mesh, and a 3.6 m height against the direction's 1 m reference. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes, and three-check and the GLB reload keep all 8 ids.

About the Standards 3D model

Standards is a free low-poly 3D model from the Roman Forum set. It measures 2.1 m × 3.6 m × 1.5 m (W × H × D) at real-world scale and is built from 1,688 triangles across 19 meshes, with 8 named parts. Download the 135 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Standards 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 135 KB: 1,688 triangles, 5,064 vertices and 19 materials, modelled in metres at 2.1 m × 3.6 m × 1.5 m.
Can I animate Standards?
It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Standards 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #21 of 1157.