Statues
A low-poly Roman honorific statue: an emperor in a muscled cuirass and red cloak, right arm raised in the address gesture and a bronze-tipped spear in his left hand, standing on a moulded marble pedestal with a blank inscription panel.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,418
- Vertices
- 4,254
- Meshes · materials
- 25 · 25
- Size (W × H × D)
- 1.4 m × 3.8 m × 1.9 m
- File
- GLB · 122 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Roman Forum
Palette · named materials
- marble white — figure, pedestal die (body)#f4f1ec
- marble white light — breastplate, panel frames, pedestal cap (trim)#f9f8f6
- marble white dark — mouldings, statue plinth, panel field, hair (base)#d7cebc
- mid grey — pedestal footing (base)#7d828c
- imperial red — cloak (accent)#c32222
- terracotta dark — pteryges skirt, sleeves, boots (accent)#823d26
- bronze — belt, wreath, fibula, spear head (metal)#916430
- dark wood — spear shaft (structure)#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/roman-forum-statues/366b4ede57/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Statues for the Roman Forum kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Roman Forum kit (Low-poly style, flat-lowpoly direction): The civic heart of an imperial city. Use ONLY the kit palette, by name: marble white #f4f1ec, terracotta #be5937, imperial red #c32222, bronze #916430, marble white dark #d7cebc, terracotta dark #823d26, marble white light #f9f8f6, terracotta light #d08971, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `intactOrRuined` (0–1, default 0.5) for the kit's "Intact or ruined" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 11
- Statues
- Pedestal
- Statue plinth
- Legs and boots
- Muscled cuirass
- Raised right arm
- Left arm holding the spear
- Bronze spear
- Paludamentum (cloak)
- Laureate head
- Fallen fragments
Note: Size: 3.8 m tall overall, made up of a 1.6 m moulded pedestal (footing 1.4 m × 1.26 m, die 1.0 × 0.86 m) and a 2.1 m heroic-scale figure on a 9 cm statue plinth. The spear head reaches 3.8 m and the head 3.75 m. Fallen fragments extend the footprint to about 1.4 m wide × 2.3 m deep. Origin is at the bottom centre, the pedestal footing rests on y = 0, and the figure faces +Z. The GLB has 1,418 triangles in 25 meshes and is static, with no animation clip. three-check's 1,736-triangle figure includes the viewer's staging ground, which is not exported. Every material is named exactly after a kit palette colour (8 of the 12 are used; terracotta light also appears when ruined). The exporter writes one material per mesh, so a colour name can repeat; recolour by name. intactOrRuined (kit 'Intact or ruined'): 0–0.4 is whole and renders identically. Above 0.4 the raised hand is lost and the spear snaps above the fist. Above 0.6 the right forearm and the front-right corner of the pedestal cap break off. Above 0.7 the painted cloak and pteryges fade to terracotta light. Above 0.8 the head and the left forearm fall, and only a spear stump stands on the plinth. Every lost piece lies on y = 0 in front of the pedestal as a 'fragments' part, which does not exist at or below 0.4; the 'head' part does not exist above 0.8. pedestalHeight (0.9–2.4 m), figureHeight (1.8–2.6 m) and armRaise (0 = arm lowered, 1 = adlocutio) reshape the model. Params are baked into the GLB at their defaults and only change geometry when the scene is rebuilt in the viewer. The extremes (0 / 0.9 m / 1.8 m and 1 / 2.4 m / 2.6 m / arm 0) were rendered and inspected. glb-lint: 0 errors and 6 expected warnings: duplicate same-named materials from per-mesh export, deliberately non-indexed flat facets, nested pedestal courses, the plinth and spear flagged 'detached' because they rest on other parts rather than siblings, and a 3.8 m height against the direction's 1 m reference. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen; the same plan with the slug de-hyphenated passes, and three-check and the GLB reload keep all 11 ids.
About the Statues 3D model
Statues is a free low-poly 3D model from the Roman Forum set. It measures 1.4 m × 3.8 m × 1.9 m (W × H × D) at real-world scale and is built from 1,418 triangles across 25 meshes, with 11 named parts. Download the 122 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Statues 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 122 KB: 1,418 triangles, 4,254 vertices and 25 materials, modelled in metres at 1.4 m × 3.8 m × 1.9 m.
- Can I animate Statues?
- It ships as a static mesh. Its 11 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Statues 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Roman Forum →
Water flowing in the aqueduct
Roman Forum3,078 tris

Ox cart
Roman Forum5,528 tris

Litter
Roman Forum2,688 tris

Scroll racks
Roman Forum4,008 tris

Chariot
Roman Forum2,952 tris

Braziers
Roman Forum2,046 tris

Standards
Roman Forum1,688 tris

Fountain
Roman Forum1,844 tris
Free under the 1DesignTool 3D library license. Model #25 of 1157.