Crew quarters
A low-poly three-storey offshore accommodation block: white steel modules with rust-orange floor bands, rows of cabin portlights, yellow-railed escape walkways and a switchback stair tower, with an enclosed orange lifeboat in its davits, roof plant, a radio mast and a windsock, all on a steel deck plate.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,676
- Vertices
- 14,028
- Meshes · materials
- 37 · 37
- Size (W × H × D)
- 19 m × 14 m × 8.7 m
- File
- GLB · 476 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Oil Rig
Palette · named materials
- white — module walls (body)#f4f1ec
- rust orange — floor bands, lifeboat hull, windsock bands, mast tip (accent)#ed7e1d
- sea grey — deck plate, corner posts, roof slab, doors, portlight sills (base)#757e8a
- sea grey dark — skid beams, walkway and tower columns, stair stringers, davits, masts, door frames (metal)#525860
- sea grey light — portlight frames, roof deck (trim)#a3a5a8
- yellow — handrails, deck edge lines (accent)#eecd2b
- mid grey — walkway and landing grating, stair treads, door step (trim)#7d828c
- soot black — glazing, fan grilles, davit falls (glass)#1b1b22
- warm white — roof HVAC casings, lifeboat hatch cap (trim)#f2ede2
- rust orange dark — lifeboat fender and keel, rust streaks (trim)#af590e
- rust orange light — lifeboat hatch tower (accent)#eea668
- dark wood — lifeboat cradle chocks (wood)#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/oil-rig-crew-quarters/a8606f2f7f/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Crew quarters for the Oil Rig kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Oil Rig kit (Low-poly style, flat-lowpoly direction): A steel island in rough water. Use ONLY the kit palette, by name: rust orange #ed7e1d, sea grey #757e8a, yellow #eecd2b, white #f4f1ec, rust orange dark #af590e, sea grey dark #525860, rust orange light #eea668, sea grey light #a3a5a8, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `seaState` (0–1, default 0.5) for the kit's "Sea state" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 12
- Crew quarters
- Deck plate
- Skid beams
- Accommodation modules
- Portlights
- Doors
- Rust streaks
- Roof and plant
- Windsock
- Escape walkways
- Stair tower
- Lifeboat and davits
Note: Size at the defaults: the whole asset is 18.85 m (x) × 8.7 m (z) and 14.27 m to the radio mast tip, including the 0.2 m deck plate. Each module is 12 m × 6 m and 3 m storey to storey. The roof is at 9.85 m and the stair tower is 2.35 m wide at the +X end. The enclosed lifeboat is 6.4 m long and 2.6 m wide, in a cradle under two davits at the -X end. Doors and walkways face +Z. The origin is at the bottom centre of the deck plate, which rests on y = 0. The GLB has 4,676 triangles in 37 meshes (merged per part and colour), is static and carries no animation clip. Normals are baked flat (non-indexed) and nodes carry no transforms. Every material is named exactly after one of the 12 Oil Rig palette colours, and all 12 are used. seaState (the kit's 'Sea state') is the weather the block has lived through: the roof windsock lifts from hanging slack at 0 to streaming flat at 1, and salt-rust streaks run below more of the portlights as it rises (none at 0). storeys (2–4) stacks modules and adds a walkway and stair flight per floor. moduleLength (8–16 m) stretches the modules, portlight rows, walkways and deck plate. Params are baked into the GLB at their defaults and change the geometry only when the scene is rebuilt in the viewer. Both extremes passed three-check: 2 storeys, 8 m, sea 0 (3,226 viewer triangles) and 4 storeys, 16 m, sea 1 (7,318 viewer triangles). The viewer figures include about 290 staging triangles. glb-lint reports 0 errors and 6 heuristic warnings, all expected: duplicate material names (one mesh per colour per part), non-indexed flat shading, nested overlaps (bands and walls), parts flagged 'detached' because they rest on a mesh in another part (roof slab on the top module, streaks on the wall), and the scale check for a subject taller than 1 m. Its verdict reads UNVERIFIED only because no requirements contract is supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan passes with the slug de-hyphenated. three-check and the GLB keep all 12 ids. Two fix rounds: (1) the hero was moved to the -X front three-quarter so the lifeboat leads the thumbnail, and the top view was framed tighter; (2) the roof HVAC units got a fixed spacing because they touched at the 8 m length. The viewer's exposure and ground disc are not part of the GLB.
About the Crew quarters 3D model
Crew quarters is a free low-poly 3D model from the Oil Rig set. It measures 19 m × 14 m × 8.7 m (W × H × D) at real-world scale and is built from 4,676 triangles across 37 meshes, with 12 named parts. Download the 476 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Crew quarters 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 476 KB: 4,676 triangles, 14,028 vertices and 37 materials, modelled in metres at 19 m × 14 m × 8.7 m.
- Can I animate Crew quarters?
- It ships as a static mesh. Its 12 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Crew quarters 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Oil Rig →Free under the 1DesignTool 3D library license. Model #4 of 1602.







