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Island

A low-poly freestanding kitchen island with a plank butcher-block top, a small steel prep sink and tap, and drawers and sink doors on the cook side. On the back, a breakfast-bar overhang sits on wooden corbels above a steel footrail.

Island 3D model

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,860
Vertices
5,580
Meshes · materials
21 · 21
Size (W × H × D)
1.8 m × 1.2 m × 95 cm
File
GLB · 149 KB
Animation
Static
Collection
Kitchen

Palette · named materials

  • steel#7e8c9a
  • butcher-block wood#7d5736
  • dark wood#3d2a1c
  • steel light#adb3b8
  • soot black#1b1b22
  • tomato red#c32222
  • tile white#f4f1ec
  • tile white dark#d7cebc

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/kitchen-island/05beb036e1/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Island for the Kitchen kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Kitchen kit (Low-poly style, flat-lowpoly direction): A full working kitchen. Use ONLY the kit palette, by name: tile white #f4f1ec, steel #7e8c9a, butcher-block wood #7d5736, tomato red #c32222, tile white dark #d7cebc, steel dark #5a6672, tile white light #f9f8f6, steel light #adb3b8, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `cabinetColour` (0–1, default 0.5) for the kit's "Cabinet colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 9

  • Island
  • Plinth
  • Cabinet body and panels
  • Doors and drawers
  • Butcher-block top
  • Prep sink and tap
  • Corbels and footrail
  • Towel bar
  • Bowl of tomatoes

Note: Size: the butcher-block top is 1.80 m long × 0.95 m deep with its surface at 0.92 m. The tap brings the overall height to 1.23 m. The towel bar and the handles stick out a little past the top, so the full bounds are x −0.95…+0.90, z −0.47…+0.48. The origin is at the bottom centre on y = 0. The cook side, with its drawers, sink doors and pan drawers, faces +Z. The seating side has a 0.30 m overhang on corbels with a footrail. The GLB has 1,860 triangles in 21 meshes (merged per part and palette colour) and no animation clip. Every material is named exactly after its kit palette colour; 8 of the 12 kit colours appear at the default settings. Params are baked at export, so the GLB is the default build. cabinetColour paints the cabinet body, framed back and end panels, and all fronts in 5 steps: tile white below 0.2, steel light up to 0.4, steel (the default) up to 0.6, steel dark up to 0.8, and tomato red from 0.8. At the tomato red step, the red tea towel blends into the cabinet. length scales the three bays together. overhang moves the breakfast-bar edge, and below 0.12 m the corbels and footrail are dropped. plan-check's part-id regex rejects the hyphenated slug ids the library requires, so the plan was checked on a de-hyphenated copy, which passed. three-check accepts the hyphenated ids. glb-lint reports 0 errors. Its warnings are expected for this pipeline: per-part material instances, non-indexed flat-shaded geometry, and nested parts overlapping. It also flags the corbels as detached, because they touch the cabinet and top, which are in other part groups, and not their own siblings.

About the Island 3D model

Island is a free low-poly 3D model from the Kitchen set. It measures 1.8 m × 1.2 m × 95 cm (W × H × D) at real-world scale and is built from 1,860 triangles across 21 meshes, with 9 named parts. Download the 149 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Island 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 149 KB: 1,860 triangles, 5,580 vertices and 21 materials, modelled in metres at 1.8 m × 1.2 m × 95 cm.
Can I animate Island?
It ships as a static mesh. Its 9 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Island 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #9 of 1378.