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Breakfast nook

A low-poly built-in breakfast nook: an L-shaped corner banquette with panelled storage bases, butcher-block seats and tomato-red cushions, round a black-pedestal butcher-block table laid with plates of toast, mugs, a coffee pot and a bowl of tomatoes, plus two wooden chairs.

Breakfast nook 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,612
Vertices
4,836
Meshes · materials
20 · 20
Size (W × H × D)
1.9 m × 98 cm × 1.7 m
File
GLB · 131 KB
Animation
Static
Collection
Kitchen

Palette · named materials

  • steel#7e8c9a
  • tomato red#c32222
  • butcher-block wood#7d5736
  • dark wood#3d2a1c
  • soot black#1b1b22
  • tile white light#f9f8f6
  • warm white#f2ede2
  • steel light#adb3b8
  • steel dark#5a6672

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/kitchen-breakfast-nook/fc15f485a4/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Breakfast nook for the Kitchen kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Kitchen kit (Low-poly style, flat-lowpoly direction): A full working kitchen. Use ONLY the kit palette, by name: tile white #f4f1ec, steel #7e8c9a, butcher-block wood #7d5736, tomato red #c32222, tile white dark #d7cebc, steel dark #5a6672, tile white light #f9f8f6, steel light #adb3b8, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `cabinetColour` (0–1, default 0.5) for the kit's "Cabinet colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Breakfast nook
  • Corner banquette
  • Seat and back cushions
  • Pedestal table
  • Breakfast setting
  • Front chair
  • End chair

Note: Size: about 1.87 m wide × 1.66 m deep × 0.98 m tall (backrest caps). Seats at 0.48 m with cushions, table top at 0.75 m (1.10 × 0.80 m), side bench 1.10 m beyond the corner. The origin is at the bottom centre of the footprint on y = 0, and the front faces +Z. The banquette backs are flat and panelled, so the piece fits into a corner of the kit's tiled walls (wall corner at back-left) and also looks finished from behind. The GLB has 1,612 triangles in 20 meshes (merged per part and palette colour) and no animation clip. Every material is named exactly after its kit palette colour, and the default build uses 9 of the 12 swatches. Params are baked at export, so the GLB is the default build. cabinetColour paints the banquette carcass and backs on the same steps as the kit's counters: tile white < 0.2 ≤ steel light < 0.4 ≤ steel < 0.6 ≤ steel dark < 0.8 ≤ tomato red. On tomato red, the cushions switch to steel dark. benchLength sets the back bench (1.4–2.4 m), and the table and side bench stay fixed. chairs = 0–2 removes the end chair, then the front chair; their part nodes stay present but empty. breakfast = 0 clears the table. plan-check's part-id regex rejects the hyphenated slug ids the library requires, so the plan was validated on a de-hyphenated copy (PASS). three-check accepts the hyphenated ids. glb-lint reports 0 errors. Its warnings are expected for this pipeline: per-part material instances (20 > 10), non-indexed flat-shaded geometry, nested trims overlapping, and cushions flagged as detached because they rest on the banquette's seat boards, which are in a different part.

About the Breakfast nook 3D model

Breakfast nook is a free low-poly 3D model from the Kitchen set. It measures 1.9 m × 98 cm × 1.7 m (W × H × D) at real-world scale and is built from 1,612 triangles across 20 meshes, with 7 named parts. Download the 131 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Breakfast nook 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 131 KB: 1,612 triangles, 4,836 vertices and 20 materials, modelled in metres at 1.9 m × 98 cm × 1.7 m.
Can I animate Breakfast nook?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Breakfast nook 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #5 of 1378.