Floor tiles
A low-poly 4 × 4 m kitchen floor tile laid with a classic checkerboard of chamfered square ceramics, tile white against steel, over mid grey grout. It butts seamlessly against copies of itself in every direction.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,624
- Vertices
- 4,872
- Meshes · materials
- 4 · 4
- Size (W × H × D)
- 4.0 m × 6 cm × 4.0 m
- File
- GLB · 118 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Kitchen
Palette · named materials
- tile white#f4f1ec
- steel#7e8c9a
- mid grey#7d828c
- steel dark#5a6672
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/kitchen-floor-tiles/9187c8949b/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Floor tiles for the Kitchen kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Kitchen kit (Low-poly style, flat-lowpoly direction): A full working kitchen. Use ONLY the kit palette, by name: tile white #f4f1ec, steel #7e8c9a, butcher-block wood #7d5736, tomato red #c32222, tile white dark #d7cebc, steel dark #5a6672, tile white light #f9f8f6, steel light #adb3b8, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `cabinetColour` (0–1, default 0.5) for the kit's "Cabinet colour" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 5
- Floor tiles
- Screed slab
- Grout bed
- White ceramic tiles
- Accent ceramic tiles
Note: Size: an exact 4.0 × 4.0 m footprint (x, z from −2 to +2) with the origin at the tile centre on y = 0, 0.064 m thick. A 0.044 m steel-dark screed slab and a 6 mm mid grey grout bed have flat vertical edges from y = 0. On top sit 10 × 10 ceramics, each 0.40 m square on a 0.40 m grid, 14 mm proud with a 6 mm chamfered top edge. Every ceramic stops half a grout joint short of the tile edge, so two butting tiles show the same 10 mm joint as the field inside one tile. Tile counts are always even, so the checker parity carries on across neighbours. The GLB has 1,624 triangles in 4 meshes (merged per part and palette colour) and no animation clip. Every material is named exactly after its kit palette colour, and the default build uses 4 of the 12 swatches. Params are baked at export, so the GLB is the default build. cabinetColour steps the accent tiles along the counter run's front ramp: tile white dark < 0.2 ≤ steel light < 0.4 ≤ steel < 0.6 ≤ steel dark < 0.8 ≤ tomato red. tilesPerSide (even, 6–16) sets the tile size from 0.67 m to 0.25 m. groutWidth sets the joint. plan-check's part-id regex rejects the hyphenated slug ids the library requires, so the plan was validated on a de-hyphenated copy (PASS). three-check accepts the hyphenated ids. glb-lint reports 0 errors. Its warnings are expected for a thin floor piece: non-indexed flat-shaded geometry, a scale heuristic tuned for 1 m props, and 'detached' parts that are actually stacked layers resting on the slab.
About the Floor tiles 3D model
Floor tiles is a free low-poly 3D model from the Kitchen set. It measures 4.0 m × 6 cm × 4.0 m (W × H × D) at real-world scale and is built from 1,624 triangles across 4 meshes, with 5 named parts. Download the 118 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Floor tiles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 118 KB: 1,624 triangles, 4,872 vertices and 4 materials, modelled in metres at 4.0 m × 6 cm × 4.0 m.
- Can I animate Floor tiles?
- It ships as a static mesh. Its 5 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Floor tiles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Kitchen →Free under the 1DesignTool 3D library license. Model #4 of 1378.







