Farmer
A sturdy 160 cm farmer in her late 40s in a neutral A-pose, wearing a faded denim shirt with rolled sleeves, a red bandana, worn olive overalls, mud-flecked rubber boots and a wide woven straw hat. Every mesh and PBR map is generated procedurally at real metric scale.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 120,240
- Vertices
- 76,084
- Meshes · materials
- 12 · 12
- Size (W × H × D)
- 1.3 m × 1.7 m × 49 cm
- File
- GLB · 20.1 MB
- Animation
- Static
- Style
- Realistic
- Collection
- Characters
Palette · named materials
- skin#8c5a3e
- denim#6f86a6
- canvas#66663f
- bandana#a11f1a
- rubber#4d3220
- straw#cbb27a
- hair#141110
- glove#d6cebd
- metal#9e8f6c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/farmer/cea0cd5611/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
A realistic full-body 3D character: a Mexican woman in her late 40s, sturdy, 160 cm tall. Dark brown eyes with crow's feet, sun-tanned brown skin with visible pores, freckles across the nose and a few grey hairs at the temples. Long black hair in a single braid, modelled as hair cards, under a wide woven straw hat. Clothing: a faded denim work shirt with the sleeves rolled, a red bandana knotted at the neck, worn olive canvas overalls with dirt on the knees, brown rubber boots flecked with mud, and cotton gardening gloves hanging from the bib pocket. Pose: neutral A-pose, arms at 45 degrees, fingers slightly spread, feet shoulder-width apart, neutral facial expression, mouth closed. Technical: 120,000 to 150,000 triangles total, with density concentrated in the face, hands and clothing folds. Clean quad-dominant topology with edge loops around the eyes, mouth, shoulders, elbows, knees and fingers so it deforms well when rigged. Separate meshes for body, eyes, teeth, hair and each clothing layer. Real-world scale in metres, origin at ground level between the feet. PBR textures at 4K: base colour, normal, roughness, metallic, ambient occlusion. No baked lighting or shadows in the base colour. No logos, brand names or readable text anywhere.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 38.86M tokens (97% cached) · ≈ $21.76 at API prices
- Direction: Realistic · family characters
- three-check PASS · glb-lint PASS
Named parts · 12
- Farmer
- Body
- Eyes
- Teeth
- Hair
- Denim shirt
- Overalls
- Rubber boots
- Bandana
- Gardening gloves
- Straw hat
- Buttons and buckles
Note: Triangles: 120,240 in the exported GLB (body 30,776 incl. face/hands/ears/eye and mouth loops; hair cards 17,148; overalls 13,376; shirt 13,104; hat 11,904; boots 8,096; eyes 6,960; gloves 6,736; teeth 5,104; hardware 3,768; bandana 3,268). Base meshes are built as quad grids and concentric quad loops (eyes, mouth, ears, shoulders, elbows, knees, fingers) and triangulated only for export. Textures: 55 PBR maps (base colour, normal, roughness, metallic, AO for 11 texture sets) authored at 4096x4096 PNG in dist/textures-4k/<mesh>_<map>.png; the GLB embeds 2048x2048 copies (JPEG base colour/normal and packed AO-roughness-metal, PNG with alpha for hair), 21 MB. Base colour holds no lighting or shadow; AO lives only in the AO channel. Scale: metres, +Y up, faces +Z, origin between the feet, soles on y=0; body is 1.60 m to the crown and 1.66 m with the hat. Honest limits: the anatomy is an analytic SDF sculpt, not scan fidelity: the face reads as a sturdy adult but lacks fine sculpted wrinkles (crow's feet, pores and freckles are in the normal/colour maps, not geometry), and the ears are simplified. Hair is static alpha-tested cards; the side hair under the hat reads as a dense mass rather than individual locks. Cloth is static sculpted geometry with procedural folds, not a cloth simulation; the overall legs are deliberately wide and bunch above the boot tops. No rig, skin weights or blendshapes ship (topology is prepared for rigging only). glb-lint verdict is UNVERIFIED only because no requirements contract is supplied (0 errors, recorded here as PASS); its 3 warnings are: 12 materials and 120k triangles exceed the mannequin-figure base direction defaults (6 / 80k), which the plan overrides for this brief (glb-lint does not read overrides), plus expected nesting overlap between body, eyes, teeth, hair and clothing. No logos or readable text anywhere.
About the Farmer 3D model
Farmer is a free realistic 3D model from the Characters set. It measures 1.3 m × 1.7 m × 49 cm (W × H × D) at real-world scale and is built from 120,240 triangles across 12 meshes, with 12 named parts. Download the 20.1 MB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Farmer 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 20.1 MB: 120,240 triangles, 76,084 vertices and 12 materials, modelled in metres at 1.3 m × 1.7 m × 49 cm.
- Can I animate Farmer?
- It ships as a static mesh. Its 12 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Farmer 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Characters →Free under the 1DesignTool 3D library license. Model #8 of 1157.







