Floating platforms
Three low-poly island platforms — a staircase to nowhere, a checkered lantern deck and a lone door in the sky — spiral around a slowly turning gold spindle on a checkered plinth. Part of the Dream Maze kit, with a seamless 12-second baked loop.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 948
- Vertices
- 2,844
- Meshes · materials
- 29 · 9
- Size (W × H × D)
- 5.0 m × 5.3 m × 4.3 m
- File
- GLB · 195 KB
- Animation
- scene-motion · 12.0s
- Style
- Low-poly
- Collection
- Dream Maze
Palette · named materials
- cream — platform decks#f1e7d0
- cream light — plinth top#fbf9f4
- lilac — arms#b89fd1
- lilac dark — plinth, island undersides, stairs, door frame#916bb8
- lilac light — spindle collars#ded4e8
- checker black and white — light checker tiles#f4f1ec
- soot black — dark checker tiles, lantern post#1b1b22
- gold — spindle, bearing, pins, knuckles, lantern, door knobs#d0a225
- dark wood — door leaf#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/dream-maze-floating-platforms/01c15676a8/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Floating platforms for the Dream Maze kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Dream Maze kit (Low-poly style, flat-lowpoly direction): Stairs that go nowhere and doors in the sky. Use ONLY the kit palette, by name: lilac #b89fd1, cream #f1e7d0, checker black and white #f4f1ec, gold #d0a225, lilac dark #916bb8, cream dark #e0c994, lilac light #ded4e8, cream light #fbf9f4, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `gravityDirection` (0–1, default 0.5) for the kit's "Gravity direction" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 4.34M tokens (95% cached) · ≈ $3.27 at API prices · 5-hour plan +4%, weekly plan +0%
- Direction: Low-poly · family abstract-kinetic
- three-check PASS · glb-lint PASS
Named parts · 13
- Floating platforms
- Checkered plinth
- Spindle
- Arm 1
- Arm 2
- Arm 3
- Low platform
- Middle platform
- High platform
- Stairs to nowhere
- Lantern
- Door frame
- Door
Note: Real-world scale: about 5.1 m across the platform sweep and 5.34 m tall. Each deck is 1.5 m square and 0.16 m thick, the door opening is 0.9 × 2.0 m, the plinth is 2.4 m square, and the lowest deck sits 1.3 m above the ground. Origin is at the bottom centre of the plinth, which rests on y = 0, and the door faces +Z at t = 0. The 'scene-motion' clip (12 s, seamless) only rotates nodes, each at its own pivot: the spindle turns once about its axis at the gold bearing; each arm nods about its gold pin; each platform's gimbal at the gold knuckle cancels the nod so the deck stays level; and the door swings on its hinge line. The plinth never moves. The GLB is baked at the default params: changing a param in the viewer rebuilds the model, but a downloaded GLB keeps the default pose and clip. gravityDirection rolls the platforms sideways about their radial axis, more on the higher levels (0.5 is upright, 0 and 1 lean 45° the opposite way at the top). Materials are named exactly after the Dream Maze palette colours (9 materials, flat colour, no textures). Normals are baked flat per face, so every mesh is non-indexed and the facets survive in any engine. Moving/assembly nodes carry the dream-maze-floating-platforms.* part ids. Each mesh under them also carries a kit-legal floatingplatforms.* piece id in extras.partId. glb-lint reports 0 errors and 4 heuristic warnings, all intentional: non-indexed flat-shaded geometry, nested pieces overlapping their siblings, arms, stairs and door frame counted as 'detached' because the hinge hierarchy puts them in their own groups, and a 5.3 m height against the direction's 1 m reference. The glb-lint overall verdict is UNVERIFIED rather than PASS only because no requirements contract was supplied; with 0 errors it has no blocking findings.
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Free under the 1DesignTool 3D library license. Model #10 of 379.