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Dust devil

A low-poly desert dust devil: a 9 m funnel of orange canyon dust wrapped in spiral bands, with grit flung round its foot, a low dust skirt on the sand and a billowing pale crown. Every layer spins and the column sways in a seamless 6-second loop.

Dust devil 3D model
This model carries a baked animation clip.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
7,204
Vertices
21,612
Meshes · materials
10 · 10
Size (W × H × D)
7.5 m × 9.1 m × 7.6 m
File
GLB · 545 KB
Animation
scene-motion · 6.0s
Collection
Desert Canyon

Palette · named materials

  • sandstone orange light: funnel core, skirt and crown puffs (earth)#eea668
  • sandstone orange: spiral bands and crown billows (accent)#ed7e1d
  • sandstone orange dark: dark streaks and small grit (earth)#af590e
  • bone: pale dust in the skirt and crown (base)#e4ddcd
  • mid grey: large flung pebbles (earth)#7d828c

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/desert-canyon-dust-devil/f06bf42249/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)

How it was made

The brief given to 1DesignTool's “3D object” template:

Dust devil for the Desert Canyon kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Desert Canyon kit (Low-poly style, flat-lowpoly direction): Red rock, heat and hidden water. Use ONLY the kit palette, by name: sandstone orange #ed7e1d, sage #89a178, sky blue #2e67b8, bone #e4ddcd, sandstone orange dark #af590e, sage dark #637854, sandstone orange light #eea668, sage light #b1bca9, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rockColour` (0–1, default 0.5) for the kit's "Rock colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family abstract-kinetic
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 8

  • Dust devil
  • Ground dust skirt
  • Column (sway swivel at ground)
  • Funnel core
  • Spiral dust bands
  • Dark streaks
  • Orbiting grit
  • Dust crown

Note: Size: 9.08 m tall and about 5.8 m across the crown, with a funnel about 0.6 m wide at the sand. That is a small, believable desert dust devil kept compact for a game scene. The origin is at the bottom centre. Rig: the root and the dust skirt (the base) never move. 'column' pivots on a swivel at the ground centre and precesses once per loop with a 0.05 rad lean. Inside it, core and crown spin once, bands and streaks twice and grit three times about the vertical axle, all clockwise seen from above. Every rate is a whole number of turns, so the 6 s 'scene-motion' clip is seamless. The funnel foot sits 0.12 m up inside the skirt, so it never dips below y = 0 at full lean. The GLB node pose was exported at t = 2 s. The GLB has 7,204 triangles in 10 meshes (one mesh per palette colour per part), and every material is named exactly after a kit palette colour. rockColour (the kit's 'Rock colour') moves the flung grit along the ramp sandstone orange light → sandstone orange → sandstone orange dark → mid grey → dark wood. At the default it uses sandstone orange dark chips and mid grey pebbles. Params are baked in at their defaults and only change geometry when the scene is rebuilt in the viewer; only the defaults were rendered and checked. glb-lint: 0 errors. Its heuristic warnings are expected: geometry is non-indexed on purpose to keep hard flat-shaded normals; nested layers overlap; the streaks look 'detached' because they sit on the core in a different group; and the height is 9× the 1 m reference. plan-check passes except for its part-id regex, which rejects the hyphens in the slug ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 8 survive the GLB reload.

About the Dust devil 3D model

Dust devil is a free animated low-poly 3D model from the Desert Canyon set. It measures 7.5 m × 9.1 m × 7.6 m (W × H × D) at real-world scale and is built from 7,204 triangles across 10 meshes, with 8 named parts and a baked animation (6.0 s). Download the 545 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Dust devil 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 545 KB: 7,204 triangles, 21,612 vertices and 10 materials, modelled in metres at 7.5 m × 9.1 m × 7.6 m.
Is Dust devil animated?
Yes — the GLB carries a baked animation (6.0 s), ready to play with any glTF animation mixer.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Dust devil 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #27 of 963.