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Dead trees

A low-poly dead desert tree: a weathered grey trunk leaning to one side and splitting into bare, gnarled limbs with dark twig tips. Exposed roots grip the sand beside a sandstone boulder, and a fallen limb lies at its foot.

Dead trees 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
1,926
Vertices
5,778
Meshes · materials
9 · 9
Size (W × H × D)
3.7 m × 4.3 m × 3.4 m
File
GLB · 144 KB
Animation
Static
Collection
Desert Canyon

Palette · named materials

  • mid grey — weathered trunk, limbs, branches and fallen limb (trim)#7d828c
  • dark wood — twig tips and exposed roots (trim)#3d2a1c
  • bone — pale broken stubs (base)#e4ddcd
  • sandstone orange — boulder (earth)#ed7e1d
  • sandstone orange dark — rock chip (earth)#af590e

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/desert-canyon-dead-trees/de6b08062b/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Dead trees for the Desert Canyon kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Desert Canyon kit (Low-poly style, flat-lowpoly direction): Red rock, heat and hidden water. Use ONLY the kit palette, by name: sandstone orange #ed7e1d, sage #89a178, sky blue #2e67b8, bone #e4ddcd, sandstone orange dark #af590e, sage dark #637854, sandstone orange light #eea668, sage light #b1bca9, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rockColour` (0–1, default 0.5) for the kit's "Rock colour" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Dead tree
  • Trunk
  • Main limbs
  • Branches
  • Twig tips
  • Broken stubs
  • Exposed roots
  • Fallen limb
  • Boulder
  • Rock chip

Note: Size: 4.3 m tall, 3.67 m wide (x) and 3.41 m deep (z) at the defaults, which is a mid-sized dead juniper or mesquite snag. The footprint includes the roots, the boulder and the fallen limb. The origin is at the bottom centre, resting on y = 0. The trunk leans toward -X, and front faces +Z. The GLB has 1,926 triangles in 9 meshes and no animation clip. Each material is named exactly after a kit palette colour, so the GLB has several materials that share a name. The 'height' param scales the whole tree, and its value is the trunk-to-crown scale reference: the default of 3.6 gives a 4.3 m crown top, because the twig tips reach above it. The params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. rockColour (the kit's 'Rock colour') sets the boulder and rock chip tones on the sandstone ramp: below 0.33 they are sandstone orange light with a sandstone orange chip, 0.33–0.67 gives the default shown (sandstone orange with a dark chip), and above 0.67 they are sandstone orange dark with a sandstone orange chip. The tree itself does not change colour. glb-lint: 0 errors and 4 heuristic warnings. Two are expected: the geometry is non-indexed on purpose to keep hard flat normals, and the scale warning is just a tree taller than 1 m. Shared material names are the kit recolour contract, and limbs, branches and twigs overlap because they grow out of each other. plan-check passes except for its part-id regex, which rejects the hyphens in the slug-based ids this library requires; the same plan with the slug de-hyphenated passes. three-check accepts those ids, and all 10 survive the GLB reload.

About the Dead trees 3D model

Dead trees is a free low-poly 3D model from the Desert Canyon set. It measures 3.7 m × 4.3 m × 3.4 m (W × H × D) at real-world scale and is built from 1,926 triangles across 9 meshes, with 10 named parts. Download the 144 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Dead trees 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 144 KB: 1,926 triangles, 5,778 vertices and 9 materials, modelled in metres at 3.7 m × 4.3 m × 3.4 m.
Can I animate Dead trees?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Dead trees 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #1 of 933.