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Gingerbread houses

A low-poly Candy Land street with a walk-in gingerbread cottage and a smaller neighbour. The cottage has a frosted pink roof with icing drips, gumdrops along the ridge, sugar-glass windows, and an arched door between two candy canes at the end of a stepping-stone path.

Gingerbread houses 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
5,317
Vertices
15,951
Meshes · materials
33 · 33
Size (W × H × D)
9.5 m × 4.9 m × 7.1 m
File
GLB · 406 KB
Animation
Static
Collection
Candy Land

Palette · named materials

  • base#51341f
  • trim#3d2a1c
  • trim#f2ede2
  • accent#d14775
  • accent#f0e142
  • accent#59c08c
  • accent#90d5b3

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/candy-land-gingerbread-houses/864c632e0d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Gingerbread houses for the Candy Land kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Candy Land kit (Low-poly style, flat-lowpoly direction): A world you could eat. Use ONLY the kit palette, by name: bubblegum pink #e085a3, mint #90d5b3, chocolate #51341f, lemon #f0e142, bubblegum pink dark #d14775, mint dark #59c08c, bubblegum pink light #eec4d2, mint light #c9e8d9, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `flavourPalette` (0–1, default 0.5) for the kit's "Flavour palette" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 4.01M tokens (95% cached) · ≈ $2.96 at API prices · 5-hour plan +8%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 50

  • Gingerbread houses
  • Gingerbread cottage
  • Cottage gingerbread walls
  • Cottage wall block
  • Cottage plinth
  • Cottage corner icing
  • Cottage frosted roof
  • Cottage roof slabs
  • Cottage roof icing and drips
  • Cottage ridge gumdrops
  • Cottage gumdrops 1
  • Cottage gumdrops 2
  • Cottage gumdrops 3
  • Cottage chimney
  • Cottage chimney stack
  • Cottage chimney icing cap
  • Cottage door
  • Cottage door frame
  • Cottage door leaf
  • Cottage door knob
  • Cottage windows
  • Cottage window frames
  • Cottage sugar-glass panes
  • Cottage candy canes
  • Cottage cane white
  • Cottage cane stripes
  • Cottage stepping stones
  • Cottage candy wafer stones
  • Neighbour cottage 1
  • Neighbour gingerbread walls
  • Neighbour wall block
  • Neighbour plinth
  • Neighbour corner icing
  • Neighbour frosted roof
  • Neighbour roof slabs
  • Neighbour roof icing and drips
  • Neighbour ridge gumdrops
  • Neighbour gumdrops 1
  • Neighbour gumdrops 2
  • Neighbour gumdrops 3
  • +10 more

Note: Real Candy Land street scale, human-sized like the rest of the kit. The main cottage has a 3.2 x 3.6 m footprint, 2.5 m walls and a 48-degree roof. The roof ridge is at 4.28 m, the icing ridge cap at 4.59 m and the gumdrop tops at 4.86 m (the model's highest point). The chimney top is at 4.29 m. The arched door is 0.92 m wide and 1.95 m tall, and the candy canes are 1.75 m. The neighbour cottage is 2.4 x 2.6 m. At the default the whole set measures 9.52 x 4.86 x 7.13 m (W x H x D). Metres, +Y up, front faces +Z, origin at the bottom centre; every wall, cane and stone rests exactly on y = 0 (GLB bounds y 0.000-4.861). The model is static, with no animation clip. 5317 triangles, 33 meshes, no textures. Every surface is built from explicit triangles with baked face normals, so it stays flat-shaded in any engine. Faces that touch the ground or sit against a wall are left out to save triangles. Every visible surface is closed. Material names are the Candy Land palette colour names verbatim (7 of the 12 at the default flavour), and the design role is stored on material.userData.role. The exporter writes one material per mesh, so names repeat in the GLB (33 records, 7 distinct names); recolouring by name still catches all of them. flavourPalette sets the roof frosting, the cane stripes and the gumdrop colours in five bands: 0-0.2 cocoa (dark wood roof), 0.2-0.4 mint (mint dark roof), 0.4-0.6 strawberry (default; bubblegum pink dark roof), 0.6-0.8 lemon (lemon roof), 0.8-1 mixed (each house gets a different flavour). houseCount (1-3), roofPitch, wallHeight and flavourPalette rebuild the model in the viewer. The downloadable GLB is the default build. The worst case (3 houses, 58-degree pitch, 3.0 m walls) was built and checked. It measures 7,928 triangles and 14.5 x 6.23 x 8.23 m, within the 10,000 budget, and three-check passes. Part ids use the gingerbreadhouses. root because the kit part-id grammar does not allow hyphens. glb-lint reports 0 errors. Its verdict reads UNVERIFIED only because no requirements contract is supplied at this stage. Its 5 warnings are expected: per-mesh material copies and duplicate names, non-indexed primitives (intended flat shading), sibling box overlap (the trim and roof nest into the wall block by design), and a height above the 1 m reference (a building is meant to be taller). In a narrow portrait viewer the hero view crops the houses at the sides, because it is framed for the landscape card. The viewer ground disc and lights are staging only and sit outside exportGLB({scope:'model'}).

About the Gingerbread houses 3D model

Gingerbread houses is a free low-poly 3D model from the Candy Land set. It measures 9.5 m × 4.9 m × 7.1 m (W × H × D) at real-world scale and is built from 5,317 triangles across 33 meshes, with 50 named parts. Download the 406 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Gingerbread houses 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 406 KB: 5,317 triangles, 15,951 vertices and 33 materials, modelled in metres at 9.5 m × 4.9 m × 7.1 m.
Can I animate Gingerbread houses?
It ships as a static mesh. Its 50 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Gingerbread houses 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #47 of 731.