Cookie tables
A Candy Land café set: a round table whose top is a giant chocolate sandwich cookie with a strawberry-cream filling and an embossed pattern, on a striped candy-stick post and a cookie foot. Two matching cookie stools sit at its sides.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,640
- Vertices
- 10,920
- Meshes · materials
- 21 · 21
- Size (W × H × D)
- 1.8 m × 75 cm × 80 cm
- File
- GLB · 277 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Candy Land
Palette · named materials
- base#51341f
- accent#eec4d2
- accent#d14775
- trim#f2ede2
- trim#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/candy-land-cookie-tables/3b29103c00/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Cookie tables for the Candy Land kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Candy Land kit (Low-poly style, flat-lowpoly direction): A world you could eat. Use ONLY the kit palette, by name: bubblegum pink #e085a3, mint #90d5b3, chocolate #51341f, lemon #f0e142, bubblegum pink dark #d14775, mint dark #59c08c, bubblegum pink light #eec4d2, mint light #c9e8d9, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `flavourPalette` (0–1, default 0.5) for the kit's "Flavour palette" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 1.73M tokens (91% cached) · ≈ $1.92 at API prices · 5-hour plan +5%
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 23
- Cookie tables
- Cookie table
- Cookie table top
- Table cream filling
- Table emboss
- Table candy-stick post
- Table post core
- Table post stripes
- Table cookie foot
- Table foot wafers
- Table foot cream
- Cookie stool 1
- Stool 1 cookie seat
- Stool 1 cream filling
- Stool 1 emboss
- Stool 1 candy-stick post
- Stool 1 cookie foot
- Cookie stool 2
- Stool 2 cookie seat
- Stool 2 cream filling
- Stool 2 emboss
- Stool 2 candy-stick post
- Stool 2 cookie foot
Note: Real-world café scale. The table is 0.74 m tall (0.746 m to the top of the emboss) with a 0.80 m cookie top: two 40 mm chocolate wafers around a 36 mm cream layer. The stools have 0.36 m cookie seats at 0.46 m and stand 0.70 m from the table centre. The default set measures about 1.76 x 0.75 x 0.80 m (W x H x D). Metres, +Y up, front faces +Z, origin at bottom centre; all three cookie feet rest exactly on y = 0 (GLB bounds y 0.000-0.746). The model is static, with no animation clip. 3640 triangles, 21 meshes, no textures. Every surface is built from explicit triangles with baked face normals, so it stays flat-shaded in any engine. Hidden faces (cookie faces against the cream, post ends inside the cookies) are left out to save triangles; every visible surface is closed. Material names are the Candy Land palette colour names verbatim (5 of the 12 at the default flavour), and the design role is stored on material.userData.role. The exporter writes one material per mesh, so names repeat in the GLB (21 records, 5 distinct names); recolouring by name still catches all of them. flavourPalette sets the cream filling and post stripes in five bands: 0-0.2 vanilla (warm white cream, chocolate stripes), 0.2-0.4 mint (mint light, mint dark), 0.4-0.6 strawberry (default; bubblegum pink light, bubblegum pink dark), 0.6-0.8 lemon (lemon cream, mint stripes), 0.8-1 mixed (each piece gets a different flavour). topDiameter, tableHeight, stoolCount (0-4; 2 sit at the sides, 3 adds one at the back, 4 sit on the diagonals) and flavourPalette rebuild the model in the viewer. The downloadable GLB is the default build. The worst case (4 stools at maximum height) is about 5,800 triangles by construction count, still within the 6,000 budget. Part ids use the 'cookietables.' root because the kit's part-id grammar does not allow hyphens. glb-lint reports 0 errors. Its verdict reads UNVERIFIED only because no requirements contract is supplied at this stage. Its 4 warnings are expected: material count and duplicate names (the per-mesh copies above), non-indexed primitives (intended flat shading), and sibling box overlap (wafers, cream and post nest by design). In a narrow portrait viewer the hero view crops the stools at the edges, because the view is framed for the landscape card. The viewer's ground disc and lights are staging only and sit outside exportGLB({scope:'model'}).
About the Cookie tables 3D model
Cookie tables is a free low-poly 3D model from the Candy Land set. It measures 1.8 m × 75 cm × 80 cm (W × H × D) at real-world scale and is built from 3,640 triangles across 21 meshes, with 23 named parts. Download the 277 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Cookie tables 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 277 KB: 3,640 triangles, 10,920 vertices and 21 materials, modelled in metres at 1.8 m × 75 cm × 80 cm.
- Can I animate Cookie tables?
- It ships as a static mesh. Its 23 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Cookie tables 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #27 of 701.