Game booths
A low-poly row of three carnival game booths — milk-bottle pyramid, balloon darts and ring toss — with striped awnings, bulb-framed signs, pennant flags and prize bears on the counters. One static, game-ready asset at real scale on a shared wooden deck.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 8,344
- Vertices
- 25,032
- Meshes · materials
- 52 · 52
- Size (W × H × D)
- 9.0 m × 3.9 m × 3.0 m
- File
- GLB · 840 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Amusement Park
Palette · named materials
- awning stripes, counter bands, sign frames, flags, prize bears#c32222
- front posts, sign boards, valance edge bars, star emblems#eecd2b
- booth shells, second awning scheme, balloons#2e67b8
- roof, awning stripes, counter bodies, bottles, battens#f4f1ec
- sign bulbs (lightly emissive)#f2ede2
- deck, counter tops, game tables, sign braces#3d2a1c
- balloon board#f0db75
- flag poles, darts#7d828c
- deck and counter kick lines#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/amusement-park-game-booths/31464d386d/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Game booths for the Amusement Park kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Amusement Park kit (Low-poly style, flat-lowpoly direction): Rides, lights and queues. Use ONLY the kit palette, by name: candy red #c32222, yellow #eecd2b, sky blue #2e67b8, white #f4f1ec, candy red dark #821717, yellow dark #bda00f, candy red light #db5757, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rideColours` (0–1, default 0.5) for the kit's "Ride colours" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 5.56M tokens (96% cached) · ≈ $3.74 at API prices · 5-hour plan +14%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 16
- Game booths
- Deck
- Walls
- Roof
- Front posts
- Counters
- Striped awnings
- Valance flaps
- Awning brackets
- Signs
- Sign bulbs
- Pennant flags
- Prize bears
- Bottle pyramid game
- Balloon darts game
- Ring toss game
Note: Size: 8.96 m wide × 3.90 m tall × 2.96 m deep at the default three booths (each booth is a 2.8 m bay, 2.0 m deep, with the counter top 1.2 m above the ground, 1.0 m above the deck); origin at the bottom centre, resting on y = 0, front faces +Z. 8,344 triangles in the GLB. Static — no animation clip. Materials are named exactly by kit palette colour (9 colours at the default setting). The seeded export clones a material per mesh, so the GLB holds 52 material entries that share those 9 names; merge by name if your engine needs one material per colour. rideColours picks the shade tier for the ride colours: 0–0.33 uses candy red dark / yellow dark, 0.33–0.67 candy red / yellow, 0.67–1 candy red light / yellow light, and the material names change to match. boothCount 1–3 cycles the games in the order bottles, balloons, rings; unused game groups stay as empty nodes so part ids stay stable. Every mesh is flat-shaded with per-face normals. glb-lint: 0 errors, 6 heuristic warnings (material count from the per-mesh clones, non-indexed flat geometry, deliberate nested and embedded joins, a 3.9 m height against a 1 m reference); its overall verdict reads UNVERIFIED because no requirements contract was supplied. Part ids: the GLB carries the amusement-park-game-booths.* groups listed here, each wrapped in a matching gamebooths.* node because the kit's plan checker does not accept hyphens.
About the Game booths 3D model
Game booths is a free low-poly 3D model from the Amusement Park set. It measures 9.0 m × 3.9 m × 3.0 m (W × H × D) at real-world scale and is built from 8,344 triangles across 52 meshes, with 16 named parts. Download the 840 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Game booths 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 840 KB: 8,344 triangles, 25,032 vertices and 52 materials, modelled in metres at 9.0 m × 3.9 m × 3.0 m.
- Can I animate Game booths?
- It ships as a static mesh. Its 16 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Game booths 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #22 of 1920.