Ticket booths
A low-poly fairground ticket booth with a candy-striped pyramid roof, a scalloped valance and a pennant on top. It has a bulb-framed ticket window over a counter ledge, an arched sign with a giant ticket shape, and a striped counter cabinet.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 3,068
- Vertices
- 9,204
- Meshes · materials
- 29 · 29
- Size (W × H × D)
- 2.3 m × 4.3 m × 2.1 m
- File
- GLB · 240 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Amusement Park
Palette · named materials
- candy red: roof stripes, valance, sign plate, ticket shapes (accent)#c32222
- white: walls, roof stripes, valance, eave, ticket perforations (body)#f4f1ec
- sky blue: counter cabinet stripes, side board frames, pennant (accent)#2e67b8
- yellow: corner posts, fascia, window and door frames, sign inset, finial ball (accent)#eecd2b
- yellow light: window and sign bulbs, side boards, ticket roll (glass)#f0db75
- warm white: counter ledge (trim)#f2ede2
- mid grey: plinth, ticket machine (base)#7d828c
- dark wood: back door, interior lining and ceiling (base)#3d2a1c
- soot black: ledge brackets, door grooves and handle, finial pole (trim)#1b1b22
- candy red dark: muted scheme roof, frames and sign (trim, rideColours < 0.33)#821717
- candy red light: bright scheme pennant (accent, rideColours > 0.67)#db5757
- yellow dark: muted scheme finial ball (trim, rideColours < 0.33)#bda00f
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/amusement-park-ticket-booths/fbbf0dc6ce/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Ticket booths for the Amusement Park kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Amusement Park kit (Low-poly style, flat-lowpoly direction): Rides, lights and queues. Use ONLY the kit palette, by name: candy red #c32222, yellow #eecd2b, sky blue #2e67b8, white #f4f1ec, candy red dark #821717, yellow dark #bda00f, candy red light #db5757, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rideColours` (0–1, default 0.5) for the kit's "Ride colours" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 3.44M tokens (95% cached) · ≈ $2.70 at API prices · 5-hour plan +8%
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 12
- Ticket booth
- Plinth
- Walls and posts
- Counter
- Ticket window
- Interior
- Side boards
- Back door
- Fascia
- Striped roof
- Ticket sign
- Finial and pennant
Note: Size at default params: 2.27 m wide over the roof valance × 2.10 m deep including the counter ledge × 4.27 m tall to the top of the finial ball. The booth body is 1.8 × 1.6 m with 2.25 m walls, the counter ledge sits at 1.05–1.11 m and the roof eave is at 2.58 m. The origin is at the bottom centre on y = 0 and the ticket window faces +Z. The GLB has 3,068 triangles in 29 meshes. It is static and carries no animation clip. Normals are baked flat (non-indexed geometry), and meshes are merged by colour inside each named part. Every material is named exactly after an Amusement Park palette colour. The default (classic) scheme uses 9 of the 12 colours; candy red dark, candy red light and yellow dark appear only in the muted and bright schemes. The exporter writes one material per mesh, so a colour name appears on several materials: recolour by name. rideColours (the kit's 'Ride colours') picks the colour scheme. Below 0.33 it is muted: dark red and warm white roof, wood posts, wood and warm white cabinet. From 0.33 to 0.67 (default 0.5) it is classic: red and white roof, blue and white cabinet, yellow posts. Above 0.67 it is bright: red and yellow roof, blue and yellow cabinet, red posts. boothWidth, roofHeight and windowCount (one or two ticket windows) reshape the booth. The GLB is baked at default params. The params only change geometry when the scene is rebuilt in the viewer. Both extremes were built and passed three-check: 1.4 m wide with a 1.5 m roof, two windows and muted colours, and 2.4 m wide with a 0.7 m roof, two windows and bright colours (3,770 viewer triangles at most). At 1.4 m wide the two windows are narrow, about 0.32 m each. Signs and boards are blank apart from a modelled ticket shape; there is no text. glb-lint: 0 errors and 6 warnings, all expected: materials per mesh, duplicate-named materials, non-indexed primitives, nested parts, the ledge and fascia touching parts in other groups, and the 4.27 m height versus the 1 m reference. plan-check rejects only the hyphens in the slug-based part ids this library requires. The same plan with the hyphens removed from the slug passes. three-check, run with the real hyphenated ids, passes all 24 checks.
About the Ticket booths 3D model
Ticket booths is a free low-poly 3D model from the Amusement Park set. It measures 2.3 m × 4.3 m × 2.1 m (W × H × D) at real-world scale and is built from 3,068 triangles across 29 meshes, with 12 named parts. Download the 240 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Ticket booths 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 240 KB: 3,068 triangles, 9,204 vertices and 29 materials, modelled in metres at 2.3 m × 4.3 m × 2.1 m.
- Can I animate Ticket booths?
- It ships as a static mesh. Its 12 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Ticket booths 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #1 of 1898.