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Prize toys

A low-poly pile of fairground prize toys: a big seated pink teddy bear with a sky blue ribbon bow, a yellow plush duck, a striped beach ball and a plush star. It is about 1 m wide and 0.6 m tall, as won at a carnival game stall.

Prize toys 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,208
Vertices
6,624
Meshes · materials
16 · 16
Size (W × H × D)
1.0 m × 59 cm × 59 cm
File
GLB · 170 KB
Animation
Static
Collection
Amusement Park

Palette · named materials

  • candy red light: teddy bear fur#db5757
  • warm white: bear muzzle, belly, inner ears and foot pads#f2ede2
  • sky blue: ribbon bow and beach ball panel#2e67b8
  • yellow: plush duck, plush star and beach ball panel#eecd2b
  • yellow dark: duck wings#bda00f
  • candy red: duck beak and beach ball panel#c32222
  • white: beach ball panels and caps#f4f1ec
  • soot black: eyes and nose#1b1b22

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/amusement-park-prize-toys/84e70a8395/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Prize toys for the Amusement Park kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Amusement Park kit (Low-poly style, flat-lowpoly direction): Rides, lights and queues. Use ONLY the kit palette, by name: candy red #c32222, yellow #eecd2b, sky blue #2e67b8, white #f4f1ec, candy red dark #821717, yellow dark #bda00f, candy red light #db5757, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rideColours` (0–1, default 0.5) for the kit's "Ride colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 1.92M tokens (93% cached) · ≈ $1.80 at API prices · 5-hour plan +7%
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 7

  • Prize toys
  • Teddy bear body
  • Teddy bear head
  • Ribbon bow
  • Plush duck
  • Beach ball
  • Plush star

Note: Size: 1.00 m wide (X) by 0.59 m tall by 0.59 m deep (Z). The seated bear is 0.59 m to the ear tops, the duck about 0.27 m, the beach ball 0.26 m across and the star about 0.3 m. Origin is at the bottom centre of the pile on y = 0, front faces +Z, and every toy is dropped onto y = 0 by its own bounds, so nothing floats. The exported model has 2,208 triangles in 16 meshes. It is flat-shaded with roughness 0.95 and metalness 0. Every material is named exactly after a kit palette colour, using 8 of the 12. The exporter writes one material slot per mesh, so some names (e.g. 'soot black', 'yellow') appear more than once; recolour by name. The model is static, with no animation clip. Params are baked into the GLB at their defaults and only change the model when it is rebuilt in the viewer. 'Ride colours' (rideColours) uses the same three bands as the kit's other rides. Below 0.33 the bear is sky blue with a yellow bow and a candy red light star. Up to 0.66 the bear is candy red light (pink) with a sky blue bow and a yellow star (the default). Above 0.66 the bear is yellow light with a candy red bow and a sky blue star. All-max and all-min params both passed three-check. At spacing 0 the duck touches the bear's arm, like plush toys piled together. glb-lint reports 0 errors and 5 heuristic warnings, all expected: material count over the direction default (per-mesh duplicate names), duplicate material names, non-indexed geometry (deliberate flat shading), features like the belly patch, muzzle and eyes nested inside the head and body boxes, and the bow counted as detached because it is a separate part group from the torso it wraps. Its verdict reads UNVERIFIED only because no host requirements contract was supplied. Part ids use 'amusementpark.prize_toys.*' rather than 'amusement-park-prize-toys.*' because the kit's part-id format does not allow hyphens.

About the Prize toys 3D model

Prize toys is a free low-poly 3D model from the Amusement Park set. It measures 1.0 m × 59 cm × 59 cm (W × H × D) at real-world scale and is built from 2,208 triangles across 16 meshes, with 7 named parts. Download the 170 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Prize toys 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 170 KB: 2,208 triangles, 6,624 vertices and 16 materials, modelled in metres at 1.0 m × 59 cm × 59 cm.
Can I animate Prize toys?
It ships as a static mesh. Its 7 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Prize toys 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #7 of 1898.