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Carousel

A low-poly fairground carousel with a red-and-white striped canopy, a bulb-lit scalloped rounding board and two rings of prancing horses on brass poles around a centre drum. A static, game-ready ride at real-world scale.

Carousel 3D model

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
7,660
Vertices
14,499
Meshes · materials
31 · 31
Size (W × H × D)
11 m × 9.0 m × 11 m
File
GLB · 416 KB
Animation
Static
Collection
Amusement Park

Palette · named materials

  • canopy stripes, valance, deck fascia, drum bands, crown roof, pennant#c32222
  • canopy stripes, centre drum, horses#f4f1ec
  • rounding board, crown drum, finial#eecd2b
  • drum panels, saddles#2e67b8
  • brass poles, manes, tails, flag mast#bda00f
  • deck floor, rafters, brown horses#3d2a1c
  • stationary base, entry step#7d828c
  • hooves#1b1b22
  • light bulbs (slightly emissive)#f2ede2

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/amusement-park-carousel/89ef0ca937/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Carousel for the Amusement Park kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Amusement Park kit (Low-poly style, flat-lowpoly direction): Rides, lights and queues. Use ONLY the kit palette, by name: candy red #c32222, yellow #eecd2b, sky blue #2e67b8, white #f4f1ec, candy red dark #821717, yellow dark #bda00f, candy red light #db5757, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rideColours` (0–1, default 0.5) for the kit's "Ride colours" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Generation: 3.33M tokens (95% cached) · ≈ $2.64 at API prices · 5-hour plan +10%
  • Direction: Low-poly · family scenes
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 17

  • Carousel
  • Stationary base
  • Entry step
  • Deck
  • Deck floor
  • Centre drum
  • Brass poles
  • Horses
  • Outer horses
  • Inner horses
  • Rafters
  • Rounding board
  • Scalloped valance
  • Light bulbs
  • Canopy
  • Crown
  • Flag

Note: Size: 10.8 m across the canopy rim (10 m deck), 11.0 m front to back including the entry step, 9.0 m to the top of the flag; the canopy soffit is at 4.3 m. Front (entry step) faces +Z, the origin is at the bottom centre and the base rests on y = 0. 7,660 triangles, flat-shaded with baked flat normals, no textures. Static model: no animation clip. Materials are named by kit palette colour; the exporter writes one material slot per mesh, so the GLB has 31 slots sharing 9 names - recolour by name. Horses are merged per ring and per colour (18 horses at the default: 12 outer, 6 inner), so individual horses are not separate nodes. Params are baked at export, so the GLB holds the default build. 'Ride colours' picks the canopy scheme: below 0.33 sky blue and white, up to 0.66 candy red and white (default), above that yellow and sky blue with a candy red rounding board. 'Outer horses' is capped by spacing on small decks (an 8 m deck fits at most 11 outer horses); the inner ring holds half as many. Part ids use 'amusementpark.carousel.*' because the kit's part-id format does not allow hyphens. glb-lint reports 0 errors; its remaining warnings are expected: per-mesh material slots, the real-scale 9 m height, trim seated into its parent parts (poles through horses and rafters, bulbs set into the board), and the crown drum seated into the canopy peak.

About the Carousel 3D model

Carousel is a free low-poly 3D model from the Amusement Park set. It measures 11 m × 9.0 m × 11 m (W × H × D) at real-world scale and is built from 7,660 triangles across 31 meshes, with 17 named parts. Download the 416 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Carousel 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 416 KB: 7,660 triangles, 14,499 vertices and 31 materials, modelled in metres at 11 m × 9.0 m × 11 m.
Can I animate Carousel?
It ships as a static mesh. Its 17 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Carousel 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #21 of 1920.