Plaza tiles
A low-poly 4 × 4 m amusement-park plaza paving tile: chamfered pavers on a grey grout bed, a brick-red border band with yellow corner squares, and a red-and-yellow sunburst medallion with four ground lights on a sky-blue centre inlay. It tiles seamlessly with copies of itself in every direction.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,992
- Vertices
- 5,976
- Meshes · materials
- 14 · 14
- Size (W × H × D)
- 4.0 m × 15 cm × 4.0 m
- File
- GLB · 153 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Amusement Park
Palette · named materials
- mid grey: grout bed#7d828c
- warm white: field pavers#f2ede2
- candy red dark: border bricks, medallion hub cap#821717
- yellow dark: border corner squares#bda00f
- sky blue: medallion inlay plate, ride-colour pavers#2e67b8
- candy red: sunburst wedges#c32222
- yellow: sunburst wedges, ride-colour pavers#eecd2b
- candy red light: ride-colour pavers#db5757
- white: medallion rim and hub#f4f1ec
- soot black: ground-light collars#1b1b22
- yellow light: ground-light lenses#f0db75
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/amusement-park-plaza-tiles/a8af8e1afb/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Plaza tiles for the Amusement Park kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Amusement Park kit (Low-poly style, flat-lowpoly direction): Rides, lights and queues. Use ONLY the kit palette, by name: candy red #c32222, yellow #eecd2b, sky blue #2e67b8, white #f4f1ec, candy red dark #821717, yellow dark #bda00f, candy red light #db5757, yellow light #f0db75, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `rideColours` (0–1, default 0.5) for the kit's "Ride colours" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 3.68M tokens (96% cached) · ≈ $2.32 at API prices · 5-hour plan +7%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 8
- Plaza tile
- Grout bed
- Field pavers
- Ride-colour pavers
- Border band
- Medallion inlay
- Sunburst medallion
- Ground lights
Note: Size: exactly 4.00 × 4.00 m footprint, 0.11 m tall at the paver tops (0.146 m at the medallion hub); origin at the tile centre on y = 0. The 0.08 m grout bed has vertical sides at ±2 m, and every paver sits half a joint inside the edge, so neighbouring tiles form one continuous joint in every direction. Where four tiles meet, the yellow corner squares form a 2 × 2 accent. Part ids use the kit-legal form amusementpark.plaza_tiles.* (the kit's part-id checker does not allow hyphens). rideColours (0–1) controls how much of the 8-fold-symmetric ride-colour paver pattern is filled in: at 0 the field is all warm white and the confetti part is empty. The other params change geometry in the viewer; the GLB is exported at the defaults (1,992 triangles). Static: no animation clip. glb-lint reports 0 blocking errors (its verdict reads UNVERIFIED only because no requirements contract was supplied) and only heuristic warnings (non-indexed flat-shaded geometry, intended nesting, 14 material entries for 11 palette names because the exporter duplicates shared materials; every name is still a palette colour).
About the Plaza tiles 3D model
Plaza tiles is a free low-poly 3D model from the Amusement Park set. It measures 4.0 m × 15 cm × 4.0 m (W × H × D) at real-world scale and is built from 1,992 triangles across 14 meshes, with 8 named parts. Download the 153 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Plaza tiles 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 153 KB: 1,992 triangles, 5,976 vertices and 14 materials, modelled in metres at 4.0 m × 15 cm × 4.0 m.
- Can I animate Plaza tiles?
- It ships as a static mesh. Its 8 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Plaza tiles 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #3 of 1898.