Biplane
A low-poly two-seat open-cockpit training biplane parked tail-down on a grass strip: blue fuselage, orange staggered wings on struts and wires, a radial engine and a wooden propeller. It carries a seamless 6 s loop of the propeller turning and the control surfaces swinging.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 2,272
- Vertices
- 6,816
- Meshes · materials
- 25 · 25
- Size (W × H × D)
- 9.0 m × 2.8 m × 8.4 m
- File
- GLB · 218 KB
- Animation
- scene-motion · 6.0s
- Style
- Low-poly
- Collection
- Airfield
Palette · named materials
- body#2e67b8
- accent#ff851a
- trim#f4f1ec
- glass#f9f8f6
- trim#1b1b22
- trim#7d828c
- trim#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/airfield-biplane/cf4c241dc3/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z
const mixer = new THREE.AnimationMixer(gltf.scene);
gltf.animations.forEach((clip) => mixer.clipAction(clip).play());
// in your loop: mixer.update(delta)How it was made
The brief given to 1DesignTool's “3D object” template:
Biplane for the Airfield kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. It moves: author a seamless baked loop (2–12 s) with every pivot exactly at its hinge, axle or swivel, and keep the base still. This is one part of the Airfield kit (Low-poly style, flat-lowpoly direction): Small planes on a grass strip. Use ONLY the kit palette, by name: grass green #3a883a, hangar white #f4f1ec, signal orange #ff851a, sky blue #2e67b8, grass green dark #235223, hangar white dark #d7cebc, grass green light #5db15d, hangar white light #f9f8f6, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `era` (0–1, default 0.5) for the kit's "Era" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family vehicles
- three-check PASS · glb-lint PASS
Named parts · 16
- Biplane
- Airframe
- Fuselage
- Cockpits and windscreens
- Radial engine
- Propeller
- Wings
- Left aileron
- Right aileron
- Struts and flying wires
- Tailplane
- Left elevator
- Right elevator
- Fin
- Rudder
- Landing gear
Note: Size: a Stearman-class trainer, 9.0 m upper wingspan (8.3 m lower), about 8.1 m from spinner to rudder (8.4 m bounding box with the propeller disc) and 2.77 m tall at the upper wing, sitting tail-down at 11° on its two main tyres and tail wheel, all resting on y = 0 on flat facets. The nose faces +Z and the origin is at the bottom centre of the footprint. The airframe pitch is baked into the geometry, so the 'airframe' node and its parts sit at identity; only the propeller (on the pitched crank axis) and the hinge frames carry rotations. The GLB has 2,272 triangles in 25 meshes (merged per part and colour) and one 6 s clip 'scene-motion': the propeller turns six whole revolutions, the rudder sweeps once, the ailerons roll twice and the elevators nod once, each about its hinge line. Airframe and gear never move. Every material is named exactly after an Airfield kit palette colour; the default era uses 7 of the 12 (sky blue, signal orange, hangar white, hangar white light, soot black, mid grey, dark wood). The exporter writes one material per mesh, so names repeat: recolour by name. era (the kit's 'Era') steps the scheme: below 0.3 a 1920s barnstormer (grass green dark fuselage, hangar white dark linen wings, dark wood struts and prop, a wooden tail skid instead of the tail wheel); 0.3–0.7 a 1940s trainer (the default, with an orange cheatline); 0.7 and above a restored airshow ship (metal prop, orange spinner, blue wheel spats, white cheatline). wingSpan, stagger and controlSweep reshape the wings and the loop amplitude. Params are baked into the GLB at their defaults and only change the model when the scene is rebuilt in the viewer; three-check passes at both param extremes. glb-lint reports 0 errors; its warnings are expected heuristics (non-indexed flat-shaded geometry, per-part material duplicates, overlapping nested parts, 'detached' wings and control surfaces that hang on struts or hinges rather than touching a sibling mesh, and height vs a 1 m reference). plan-check rejects only the hyphenated library part ids (its regex allows no hyphen); the same plan with the slug de-hyphenated passes. The viewer's staging ground and light rig are not in the GLB.
About the Biplane 3D model
Biplane is a free animated low-poly 3D model from the Airfield set. It measures 9.0 m × 2.8 m × 8.4 m (W × H × D) at real-world scale and is built from 2,272 triangles across 25 meshes, with 16 named parts and a baked animation (6.0 s). Download the 218 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Biplane 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 218 KB: 2,272 triangles, 6,816 vertices and 25 materials, modelled in metres at 9.0 m × 2.8 m × 8.4 m.
- Is Biplane animated?
- Yes — the GLB carries a baked animation (6.0 s), ready to play with any glTF animation mixer.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Biplane 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
More like this
All of Airfield →Free under the 1DesignTool 3D library license. Model #14 of 1815.







