New
6An editable 3D character starter.
Create an original stylized adventurer in your character's palette with local Blender. The starter includes clothing, accessories, a 22-joint body rig, blink morphs and idle, walk and wave animations. Editable Blender source, GLB, rig metadata and studio renders travel with the character pack.
Remix the model in the 3D studio.
Choose palette presets, click a part or select it by name, and adjust its color, roughness, metalness and visibility independently. Compatible starters offer head size, scarf length and backpack size sliders. Customizations are remembered on this device for each project and source model.
Shape the preview's look.
Choose original PBR, flat, clay or unlit shading and combine outline, wireframe, dither, underwater, wobble and pixelation effects. Adjust the background, exposure, lighting and ground; use auto rotation, fullscreen and front, side or back views.
Inspect real rig motion.
Play embedded clips, change speed, scrub to an exact pose or inspect the skeleton. Static views render on demand, and animated previews suspend while the app is hidden.
Export your customized character.
Desktop saves 3d/customized.glb into the character pack; browser demos download the GLB. Exports preserve edited colors, materials and proportions, the complete rig, blink morphs and animation clips. Hidden parts are omitted and preview effects stay in the viewer.
A documented 3D library production workflow.
Agent prompts, character and kit catalogues, model briefs and local batch scripts guide generation, validation and export of models for the free library, including rigged character templates.
Improved
1More reliable starter deformation.
Continuous elbows and knees, normalized skin weights, planted walking feet and coordinated facial blinks keep the character readable throughout its embedded motions. Builds verify the exported artifact before publishing its status and preserve existing 3D assets when the character changes during a build.
Fixed
2Customized exports keep the correct model scale.
Saving during animation restores the captured rest pose on an independent export copy, preserving armature scale and leaving the live preview intact.
Part controls respond immediately.
Color, material and visibility edits update their controls consistently in Chromium and WebKit.