Snow tiles
One exact 4 x 4 m flat-shaded snow ground tile for the Winter Holiday Village kit: faceted snow with wind-sculpted drifts, snow-capped rocks, golden dry grass, a red-berried holly bush and a fallen twig. It butts seamlessly with identical neighbours in every direction.

Left rail: colours and the 3 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,716
- Vertices
- 5,148
- Meshes · materials
- 11 · 11
- Size (W × H × D)
- 4.0 m × 51 cm × 4.0 m
- File
- GLB · 150 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Winter Holiday Village
Palette · named materials
- snow white#f4f1ec
- snow white light#f9f8f6
- snow white dark#d7cebc
- mid grey#7d828c
- warm gold#da942b
- pine green dark#235223
- pine green#3a883a
- red#c32222
- dark wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/winter-holiday-village-snow-tiles/567a9693a7/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Snow tiles for the Winter Holiday Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. Make it a ground piece on an exact 4 × 4 m footprint with flat edges at y = 0 that tile seamlessly with its neighbours in every direction; origin at the tile centre. This is one part of the Winter Holiday Village kit (Low-poly style, flat-lowpoly direction): Snow, lights and a market square. Use ONLY the kit palette, by name: snow white #f4f1ec, pine green #3a883a, red #c32222, warm gold #da942b, snow white dark #d7cebc, pine green dark #235223, snow white light #f9f8f6, pine green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `snowDepth` (0–1, default 0.5) for the kit's "Snow depth" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 2.93M tokens (94% cached) · ≈ $2.52 at API prices · 5-hour plan +3%, weekly plan +1%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 9
- Snow tile
- Snow slab
- Drift crests
- Rocks
- Rock snow caps
- Dry grass tufts
- Holly bush
- Holly berries
- Fallen twig
Note: Size: footprint exactly 4.00 x 4.00 m (x/z from -2 to +2), origin at the tile centre, bottom face on y = 0; total height 0.51 m (the tallest rock). The tile is a solid snow slab with four flat vertical side walls and a level 0.25 m top rim, and its perimeter vertices sit on an exact 0.2 m lattice, so identical tiles (same params) butt seamlessly in every direction. Rim thickness is 0.12 m at default and the drift crests rise to about 0.42 m. snowDepth (the kit's 'Snow depth' knob) thickens the slab from 0.06 to 0.18 m and raises the drifts and rock/bush snow caps; rocks, grass and the bush are rooted at y = 0, so deeper snow buries them further. Tiles with different snowDepth values have different rim heights and will show a step where they meet. driftStrength scales the wind drifts (0 = level snowfield). clutter thins out the grass tufts and removes the twig below 0.15. Part ids use 'snowtiles.*' because the kit's part-id rule does not allow hyphens. Materials are flat-shaded MeshStandardMaterials (metalness 0, roughness 0.95, no textures), each named by its palette colour. The exporter writes one material per mesh, so 'snow white light' appears three times (drift crests, rock caps, bush snow). Matching by name recolours all three together. glb-lint reports 0 blocking errors. It ran without a requirements contract, so its formal verdict is UNVERIFIED, with heuristic warnings that are expected here: 11 materials against a soft default of 10 (because of that duplicate), non-indexed flat-shaded primitives, and props embedded in the slab flagged as overlap or detached candidates. Static asset: no animation clip. The grey ground disc in the viewer and preview is staging only and is not part of the GLB. Triangle count: 1,716 in the GLB.
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Free under the 1DesignTool 3D library license. Model #1 of 379.