Market stalls
Two low-poly wooden Christmas-market stalls, one red and one pine green, with snow-capped gabled roofs, striped awnings, wreaths, bulb-lit gables and gifts on the counters. Part of the Winter Holiday Village kit.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,376
- Vertices
- 13,128
- Meshes · materials
- 21 · 9
- Size (W × H × D)
- 6.1 m × 3.5 m × 3.1 m
- File
- GLB · 326 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Winter Holiday Village
Palette · named materials
- body#c32222
- body-alt#3a883a
- trim#3d2a1c
- accent#f2ede2
- snow#f4f1ec
- light#da942b
- foliage#235223
- foliage-light#5db15d
- iron#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/winter-holiday-village-market-stalls/4e309bce41/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Market stalls for the Winter Holiday Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Winter Holiday Village kit (Low-poly style, flat-lowpoly direction): Snow, lights and a market square. Use ONLY the kit palette, by name: snow white #f4f1ec, pine green #3a883a, red #c32222, warm gold #da942b, snow white dark #d7cebc, pine green dark #235223, snow white light #f9f8f6, pine green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `snowDepth` (0–1, default 0.5) for the kit's "Snow depth" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 5.59M tokens (96% cached) · ≈ $3.94 at API prices · 5-hour plan +4%, weekly plan +1%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 11
- Market stalls
- Plinth, posts & struts
- Walls
- Counter
- Gables
- Roof
- Striped awning
- String lights
- Wreaths
- Goods
- Snow
Note: Real-world scale: 6.13 m wide × 3.50 m tall × 3.08 m deep overall (snow drifts included); each hut is 2.4 m × 1.8 m with a 1.0 m counter, 2.4 m eaves and a 3.24 m ridge. Origin is at the bottom centre, front faces +Z, and the model rests on y = 0. 4,376 triangles, 9 materials, each named exactly after its kit palette colour (warm gold has a mild emissive glow for the bulbs, lantern glass and windows). Static model with no animation clip. The GLB is the default build (snowDepth 0.5, 2 stalls, 2.4 m wide, 0.8 m awning); the params rebuild the model in the 1DesignTool viewer only. snowDepth scales the roof snow caps, the snow band on the awnings and the drifts against the walls, and at 0 the snow part is empty. Each component group carries the library id in glTF extras; inside it is one flat-shaded mesh per colour, with ids like stalls.walls.red. Geometry is non-indexed on purpose so every engine shows true face normals. glb-lint exits 0 with no blocking errors. Its verdict reads UNVERIFIED because no requirements contract was supplied, and its 4 heuristic warnings (non-indexed geometry, nested per-colour siblings, parts touching other groups, 3.5 m height against a 1 m reference) are by design.
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Free under the 1DesignTool 3D library license. Model #6 of 379.