Clock tower
A low-poly village clock tower for a snowy holiday market square, with a red clock stage showing a clock face on all four sides, an open belfry with a gold bell, and a snow-capped green spire. Wreath, pine swags with gold lights and lit windows finish it for the season.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 4,576
- Vertices
- 13,728
- Meshes · materials
- 33 · 10
- Size (W × H × D)
- 4.2 m × 15 m × 4.7 m
- File
- GLB · 459 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Winter Holiday Village
Palette · named materials
- base#f2ede2
- accent#c32222
- roof#3a883a
- foliage#235223
- snow#f4f1ec
- trim#d7cebc
- timber#3d2a1c
- earth#7d828c
- gold#da942b
- ink#1b1b22
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/winter-holiday-village-clock-tower/aab546dac1/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Clock tower for the Winter Holiday Village kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Winter Holiday Village kit (Low-poly style, flat-lowpoly direction): Snow, lights and a market square. Use ONLY the kit palette, by name: snow white #f4f1ec, pine green #3a883a, red #c32222, warm gold #da942b, snow white dark #d7cebc, pine green dark #235223, snow white light #f9f8f6, pine green light #5db15d, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `snowDepth` (0–1, default 0.5) for the kit's "Snow depth" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Generation: 5.25M tokens (95% cached) · ≈ $3.69 at API prices · 5-hour plan +4%, weekly plan +0%
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 18
- Clock tower
- Stone plinth
- Front step
- Tower shaft
- Corner posts and band
- Door
- Lit windows
- Wreath
- Pine garland
- String lights
- Clock stage
- Clock faces
- Clock hands
- Belfry posts
- Bell
- Spire roof
- Finial
- Snow
Note: Size: 4.2 m wide x 4.7 m deep (including the front step) x 15.4 m tall to the finial tip, with a 3.2 m square shaft. Origin is at the bottom centre on y = 0 and the door faces +Z. The model is static and has no animation clip. Its 4,576 triangles use 10 materials, each named after the kit palette colour it uses; shading is flat because the GLB stores faceted normals. The GLB holds the default parameter values: params only change the viewer build, so re-export after changing them. At snowDepth 0 a light frost dusting stays on the ledges and the spire tip, so the snow part exists at every setting. The warm gold material has a faint emissive glow (0.18), so the windows and lights read as lit. glb-lint: 0 errors and 4 heuristic warnings (non-indexed faceted geometry, intentional nested trims, one-material parts touching other parts, 15 m height against the direction's 1 m reference). Its overall verdict is UNVERIFIED because no requirements contract was supplied.
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Free under the 1DesignTool 3D library license. Model #3 of 379.