Floodlights
A 2.2 m tripod floodlight mast for the sea-floor research dome: an octagonal ballast block, three splayed legs on foot pads, and a deep-blue T-bar carrying two tilted square lamp heads in yellow yokes with glowing warm lenses.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 1,224
- Vertices
- 3,672
- Meshes · materials
- 45 · 45
- Size (W × H × D)
- 1.4 m × 2.2 m × 1.3 m
- File
- GLB · 167 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Underwater Research Dome
Palette · named materials
- body#1b447e
- structure#7d828c
- ballast#0d223f
- accent#eecd2b
- trim#f4f1ec
- glass#f2ede2
- fittings#1b1b22
- status#47d1d1
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/underwater-research-dome-floodlights/cccd0c4fd2/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Floodlights for the Underwater Research Dome kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Underwater Research Dome kit (Low-poly style, flat-lowpoly direction): A science base on the sea floor. Use ONLY the kit palette, by name: deep blue #1b447e, aqua #47d1d1, yellow #eecd2b, white #f4f1ec, deep blue dark #0d223f, aqua dark #29a3a3, deep blue light #2e67b8, aqua light #88dddd, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `depthAndLight` (0–1, default 0.5) for the kit's "Depth and light" setting wherever it makes sense on this part, and keep that id.
- Agent: Devin · SWE-2 Max in 1DesignTool
- Direction: Low-poly · family products
- three-check PASS · glb-lint PASS
Named parts · 21
- Floodlights
- Ballast base
- Tripod legs
- Tripod leg 1
- Tripod leg 2
- Tripod leg 3
- Foot pad 1
- Foot pad 2
- Foot pad 3
- Mast
- Junction box and cable
- T-bar
- Lamp head 1
- Lamp head 1 yoke
- Lamp head 1 housing
- Lamp head 1 lens
- Lamp head 2
- Lamp head 2 yoke
- Lamp head 2 housing
- Lamp head 2 lens
- Crown beacon
Note: Metres, +Y up, front +Z, origin at bottom centre; 2.242 m tall — a believable sea-floor work-light mast. 1224 triangles across 45 meshes, all nodes named. glb-lint reported 0 errors; its warnings are structural or intentional: the runtime's GLB export clones one material per mesh (45 identical materials, all correctly named to kit palette colours), primitives are non-indexed because flat faceting is baked into the geometry so the look survives outside this viewer, the flagged sibling overlaps are intended nesting (hazard collar wraps the ballast, lens/gasket/bezel stack, hub meets mast), and the 2.24 m height matches the declared scale rather than the lint's generic 1 m expectation. depthAndLight only drives lens/beacon/status-lamp emissive in the viewer — the GLB carries geometry and named materials, no textures or clips. The ground disc and light rig in the viewer are staging only and are not inside the exported model.
About the Floodlights 3D model
Floodlights is a free low-poly 3D model from the Underwater Research Dome set. It measures 1.4 m × 2.2 m × 1.3 m (W × H × D) at real-world scale and is built from 1,224 triangles across 45 meshes, with 21 named parts. Download the 167 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Floodlights 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 167 KB: 1,224 triangles, 3,672 vertices and 45 materials, modelled in metres at 1.4 m × 2.2 m × 1.3 m.
- Can I animate Floodlights?
- It ships as a static mesh. Its 21 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Floodlights 3D model made?
- Devin (SWE-2 Max) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #5 of 597.