Club room
A low-poly cutaway of a hidden 1920s jazz club: a curtained band stage with a gold sunburst, a grand piano and drums, a checkered dance floor, a bottle-lined bar with velvet stools, velvet booths, cafe tables under gold chandeliers, and a bookcase in the wall that swings open as the secret entrance.

Left rail: colours and the 4 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.
- Triangles
- 8,856
- Vertices
- 26,568
- Meshes · materials
- 65 · 65
- Size (W × H × D)
- 9.2 m × 3.7 m × 7.2 m
- File
- GLB · 676 KB
- Animation
- Static
- Style
- Low-poly
- Collection
- Speakeasy
Palette · named materials
- black#151619
- gold#d0a225
- emerald#248f59
- velvet red#c32222
- black dark#090a0b
- gold dark#8f7019
- black light#3a3c40
- gold light#debd63
- soot black#1b1b22
- warm white#f2ede2
- mid grey#7d828c
- dark wood#3d2a1c
Use it
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
const gltf = await new GLTFLoader().loadAsync(
"https://assets.stoicsoft.com/1designtool/3d/models/speakeasy-club-room/caafe98187/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +ZHow it was made
The brief given to 1DesignTool's “3D object” template:
Club room for the Speakeasy kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Speakeasy kit (Low-poly style, flat-lowpoly direction): A hidden jazz club in the 1920s. Use ONLY the kit palette, by name: black #151619, gold #d0a225, emerald #248f59, velvet red #c32222, black dark #090a0b, gold dark #8f7019, black light #3a3c40, gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `luxuryLevel` (0–1, default 0.5) for the kit's "Luxury level" setting wherever it makes sense on this part, and keep that id.
- Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
- Direction: Low-poly · family scenes
- three-check PASS · glb-lint PASS
Named parts · 12
- Club room
- Plank floor and dance floor
- Panelled walls
- Ceiling beams
- Band stage
- Piano, drums and microphone
- Bar and back bar
- Bar stools
- Velvet booths
- Cafe tables and chairs
- Chandeliers and sconces
- Bookcase secret door
Note: Size at the defaults: the room is 9.0 m wide (x) by 7.0 m deep (z). The 0.15 m floor slab carries walls that rise to 3.45 m, and two open timber beams top out at 3.74 m. It is a cutaway: the front (+Z) is open and there is no ceiling skin, so the interior reads from above. The stage is 3.5 m wide and 0.45 m high against the back wall. The entrance is a 1.1 m bookcase leaf in the right (+X) wall, modelled swung 37° inward, with fixed bookcases flanking it outside so the club hides behind a library front. Outside pilasters and bookcases stand 5–6 cm proud of the walls, so the bounds are about 9.1 × 3.74 × 7.05 m. The origin is at the bottom centre and the slab rests on y = 0. The GLB has 8,856 triangles in 65 meshes (merged per part and palette colour) and no animation clip. Every material is named exactly after its kit palette colour (all 12 are used), so one material name appears once per part. 'gold light' carries a mild emissive for lamp shades and candles. Params are baked at export: the GLB is the default build. luxuryLevel sets the gold crown-frieze height, the valance fringe, the number of bar-front inlays (2–8) and the chandelier candles (4–8), and adds a second chandelier tier above 0.5. Over the full ranges (8–11 m wide, 2–5 tables, 3–7 stools) the model stays between about 7.6k and 9.9k triangles. three-check's budget line also counts the viewer's staging ground, which is not exported. plan-check's part-id regex rejects the hyphenated slug ids the library requires, so the plan was validated on a de-hyphenated copy (PASS). three-check accepts the hyphenated ids. glb-lint reports 0 errors. Its warnings are expected for this pipeline: per-part material instances, non-indexed flat-shaded geometry, nested trims overlapping, and a scale heuristic tuned for 1 m props.
About the Club room 3D model
Club room is a free low-poly 3D model from the Speakeasy set. It measures 9.2 m × 3.7 m × 7.2 m (W × H × D) at real-world scale and is built from 8,856 triangles across 65 meshes, with 12 named parts. Download the 676 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.
- Is the Club room 3D model free for commercial use?
- Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
- What file format is it, and how big is it?
- A single binary glTF 2.0 file (.glb), 676 KB: 8,856 triangles, 26,568 vertices and 65 materials, modelled in metres at 9.2 m × 3.7 m × 7.2 m.
- Can I animate Club room?
- It ships as a static mesh. Its 12 named parts are separate nodes, so you can move or animate each one in your engine.
- Which engines and tools can open it?
- Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
- How was the Club room 3D model made?
- Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.
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Free under the 1DesignTool 3D library license. Model #91 of 1378.