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Coat rack

A low-poly 1920s bentwood coat rack for a speakeasy cloakroom, 1.85 m tall. It has a dark-wood pole with brass collars, two tiers of curling brass hooks and four splayed legs on brass feet, with a black fedora on one hook and an emerald scarf draped over another.

Coat rack 3D model

Left rail: colours and the 5 knobs the agent wrote into this model — they rebuild the geometry and go into your download. Right rail: looks for the viewer. Drag to orbit, scroll to zoom.

Triangles
2,676
Vertices
8,028
Meshes · materials
15 · 15
Size (W × H × D)
66 cm × 1.9 m × 66 cm
File
GLB · 202 KB
Animation
Static
Collection
Speakeasy

Palette · named materials

  • dark wood — pole, hub, legs, drop (body)#3d2a1c
  • gold — hooks, collars, brace ring, feet, finial, crown ball, scarf tassels (accent)#d0a225
  • black dark — foot pads (base)#090a0b
  • emerald — scarf and the jewel collar on the hub (accent)#248f59
  • black — fedora felt (body)#151619
  • velvet red — hat band and scarf stripes (accent)#c32222

Use it

import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";

const gltf = await new GLTFLoader().loadAsync(
  "https://assets.stoicsoft.com/1designtool/3d/models/speakeasy-coat-rack/f50a736b96/model.glb"
);
scene.add(gltf.scene); // metres, +Y up, front faces +Z

How it was made

The brief given to 1DesignTool's “3D object” template:

Coat rack for the Speakeasy kit. Design it as one clear asset at believable real-world scale for that setting (state the size in metres in meta.notes), with its main parts modelled and named, readable at thumbnail size and from every orbit angle. This is one part of the Speakeasy kit (Low-poly style, flat-lowpoly direction): A hidden jazz club in the 1920s. Use ONLY the kit palette, by name: black #151619, gold #d0a225, emerald #248f59, velvet red #c32222, black dark #090a0b, gold dark #8f7019, black light #3a3c40, gold light #debd63, soot black #1b1b22, warm white #f2ede2, mid grey #7d828c, dark wood #3d2a1c. Every material's `name` must be exactly the palette colour it uses — the GLB carries these names so the kit recolours as one; an unnamed material fails delivery. Kit knob: expose a param `luxuryLevel` (0–1, default 0.5) for the kit's "Luxury level" setting wherever it makes sense on this part, and keep that id.
  • Agent: Claude Code · Claude Opus 5.5 in 1DesignTool
  • Direction: Low-poly · family products
  • three-check PASS · glb-lint PASS
Make your own with 1DesignTool →

Named parts · 10

  • Coat rack
  • Bentwood legs
  • Brass feet
  • Brace ring
  • Pole and hub
  • Upper hooks
  • Lower hooks
  • Crown and finial
  • Fedora
  • Scarf

Note: Size at the defaults: 1.85 m tall to the finial tip, with feet on a 0.60 m circle (0.30 m foot radius) and the upper hooks reaching about 0.36 m across. The origin is at the bottom centre and the rack rests on y = 0 (GLB y range 0 to 1.85). +Y is up and a leg points to +Z (front). The GLB has 2,676 triangles in 15 meshes (one per part and colour) and no animation clip. Normals are baked flat (non-indexed), so the facets survive in any engine. Every material is named exactly after a kit palette colour, and 6 of the 12 kit colours are used at the defaults. The exporter writes one material per mesh, so a colour name can appear on more than one material: recolour by name. The fedora (black, velvet-red band) hangs on the back-right upper hook and the emerald scarf on the left lower hook. Both are separate parts, so you can hide them. luxuryLevel (the kit's 'Luxury level') steps the brass. Below 0.25 all hardware is gold dark and the hub collar is black. From 0.25 the hardware turns gold. From 0.5 the hub collar turns emerald and the crown ball turns gold. From 0.75 the hook tips turn gold light. At low luxury, gold dark and black can therefore appear in the GLB. hooksPerTier sets the hooks on each tier (the tiers interleave), legSpread sets the foot radius, and hangingItems adds a hat, then the scarf, then a second soot-black hat. Params are baked into the GLB at their defaults and only change the geometry when the scene is rebuilt in the viewer. Only the defaults were rendered and checked. The viewer renders at exposure 0.62 so the emerald and velvet red don't wash out. glb-lint: 0 errors and 5 heuristic warnings, all expected. They are flat-shaded non-indexed primitives, intentional nesting of the hub collars and feet, and the brace ring, hooks and crown flagged as 'detached' even though each is seated in the legs or pole (a different part). Its verdict reads UNVERIFIED only because no requirements contract was supplied. plan-check rejects only the hyphenated library part ids, because its regex allows no hyphen. The same plan with the slug de-hyphenated passes. three-check and the GLB reload keep all 10 ids. Fix round 1 was visual: the hat read as a top hat and, hung toward the camera, hid the crown of hooks. It was reshaped into a fedora (lower tapered crown, pinched top) and moved to a back-right hook.

About the Coat rack 3D model

Coat rack is a free low-poly 3D model from the Speakeasy set. It measures 66 cm × 1.9 m × 66 cm (W × H × D) at real-world scale and is built from 2,676 triangles across 15 meshes, with 10 named parts. Download the 202 KB GLB and drop it into three.js, React Three Fiber, Godot or Blender — free for commercial use, no attribution required.

Is the Coat rack 3D model free for commercial use?
Yes. It is free under the 1DesignTool 3D library license: use it in personal and commercial work — games, apps, websites, renders, ads and client projects — and modify it as you like, with no credit required. What you can't do is re-sell or re-distribute the file on its own or inside a model pack.
What file format is it, and how big is it?
A single binary glTF 2.0 file (.glb), 202 KB: 2,676 triangles, 8,028 vertices and 15 materials, modelled in metres at 66 cm × 1.9 m × 66 cm.
Can I animate Coat rack?
It ships as a static mesh. Its 10 named parts are separate nodes, so you can move or animate each one in your engine.
Which engines and tools can open it?
Anything that reads glTF 2.0. three.js, React Three Fiber, Babylon.js, Godot 4 and Blender import the GLB directly; Unity and Unreal Engine load it through their glTF importers. The snippets above show the exact code for three.js, React Three Fiber, Godot and Blender.
How was the Coat rack 3D model made?
Claude Code (Claude Opus 5.5) generated it inside 1DesignTool's 3D template from a written brief, then the design kit's checks verified the geometry and the GLB before it was published. You can make your own the same way with 1DesignTool.

Free under the 1DesignTool 3D library license. Model #70 of 1378.